【Unity编辑器扩展实践】、扩展Hierarchy菜单

扩展Hierarchy之后的效果:

我们调试战斗的时候,需要在Hierarchy界面选中对应的武将,然后操作快捷键控制武将。由于多个操作我觉得比较麻烦,就在网上查找了一下扩展Hierarchy菜单的方法。

代码如下:

 [InitializeOnLoadMethod]
    private static void StartInitializeOnLoadMethod()
    {
        EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI;
    }

    private static void OnHierarchyGUI(int instanceID, Rect selectionRect)
    {
        if (!Application.isPlaying)
            return;
        var data = Selection.activeGameObject;
        if (data == null)
        {
            return;
        }
        if (Event.current != null
        && selectionRect.Contains(Event.current.mousePosition)
        && Event.current.button == 1
        && Event.current.type <= EventType.MouseUp
        && CheckShow())
        {
            Vector2 mousePosition = Event.current.mousePosition;
            EditorUtility.DisplayPopupMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), "Tools/战斗脚本控制", null);
            Event.current.Use();
        }
    }

    [MenuItem("Tools/战斗脚本控制/控制该武将")]
    public static void SelectGameObject1()
    {
        if (Application.isPlaying)
        {
            var data = Selection.activeGameObject;
            if (data != null)
            {
                var roleControll = data.GetComponent<RoleController>();
                if (roleControll != null)
                {
                    roleControll.PlayerControl = !roleControll.PlayerControl;
                }
            }
        }
    }

    private static bool CheckShow()
    {
        var data = Selection.activeGameObject;
        if (data != null)
        {
            var roleControll = data.GetComponent<RoleController>();
            if (roleControll != null)
            {
                return true;
            }
        }
        return false;
    }

注意一定要添加自己的条件,不然会把Unity原生的菜单覆盖掉。

参考:

Unity编辑器Hierarchy扩展中文教程——Chinar图文详解_ChinarCSDN的博客-CSDN博客

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转载自blog.csdn.net/qq_33461689/article/details/123351964