Unity——摇杆的实现

1.先使所有图片达到下面图层结构

bar代表遥感的外圈

InBar代表摇杆的摇杆

2.添加以下代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class DragController : MonoBehaviour,
    IPointerDownHandler, IPointerUpHandler,
    IDragHandler
{
    public GameObject DragBar;
    //根据点击位置实现移动
    public GameObject Bar;

    //遥感可以移动的范围半径
    public float R;

    private void Start()
    {
        DragBar.SetActive(false);
    }

    public void OnPointerDown(PointerEventData eventData)
    {
        DragBar.SetActive(true);

        Vector2 localPos;

        //拖拽的实现
        RectTransformUtility.ScreenPointToLocalPointInRectangle(
            transform as RectTransform, //获取遥感可以移动的Transform
            eventData.position, // 屏幕坐标系下触摸的点
            eventData.pressEventCamera,//触发事件的相机
            out localPos//获得本地坐标系的点
            );

        //修改位置
        DragBar.transform.localPosition = localPos;
    }


        public void OnPointerUp(PointerEventData eventData)
    {
        DragBar.SetActive(false);

        //将内杆的位置归为0
        Bar.transform.localPosition = Vector3.zero;
    }

    public void OnDrag(PointerEventData eventData)
    {
        Vector2 localPos;

        //拖拽的实现
        RectTransformUtility.ScreenPointToLocalPointInRectangle(
            DragBar.transform as RectTransform, //获取遥感可以移动的Transform
            eventData.position, // 屏幕坐标系下触摸的点
            eventData.pressEventCamera,//触发事件的相机
            out localPos//获得本地坐标系的点
            );

        //如果超过了半径的位置就要让遥感不出去
        //magnitude获取该向量的长度
        if (localPos.magnitude > 100)
        {
            //标准化向量
            localPos = localPos.normalized * R;
        }

        //修改位置
        Bar.transform.localPosition = localPos;
    }
}

3.将脚本放在遥感的可动范围的image 

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转载自blog.csdn.net/m0_51743362/article/details/123777831