重置网格中心点

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
 
//重置网格中心点
public class ResetModelPivot : MonoBehaviour
{
    
    
    [MenuItem ("MyMenu/重置网格中心点")]
    static void Test () 
    {
    
    
        Transform parent = 	Selection.activeGameObject.transform;
        Vector3 postion = parent.position;
        Quaternion rotation = parent.rotation;
        Vector3 scale = parent.localScale;
        parent.position = Vector3.zero;
        parent.rotation = Quaternion.Euler(Vector3.zero);
        parent.localScale = Vector3.one;
 
 
        Vector3 center = Vector3.zero;
        Renderer[] renders = parent.GetComponentsInChildren<Renderer>();
        foreach (Renderer child in renders){
    
    
            center += child.bounds.center;   
        }
        center /= parent.GetComponentsInChildren<Transform>().Length; 
        Bounds bounds = new Bounds(center,Vector3.zero);
        foreach (Renderer child in renders){
    
    
            bounds.Encapsulate(child.bounds);   
        }
	
        parent.position = postion;
        parent.rotation = rotation;
        parent.localScale = scale;
 
        foreach(Transform t in parent){
    
    
            t.position = t.position -  bounds.center;
        }
        parent.transform.position = bounds.center + parent.position;
    }
}

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转载自blog.csdn.net/weixin_41743629/article/details/113986085