using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
//重置网格中心点
public class ResetModelPivot : MonoBehaviour
{
[MenuItem ("MyMenu/重置网格中心点")]
static void Test ()
{
Transform parent = Selection.activeGameObject.transform;
Vector3 postion = parent.position;
Quaternion rotation = parent.rotation;
Vector3 scale = parent.localScale;
parent.position = Vector3.zero;
parent.rotation = Quaternion.Euler(Vector3.zero);
parent.localScale = Vector3.one;
Vector3 center = Vector3.zero;
Renderer[] renders = parent.GetComponentsInChildren<Renderer>();
foreach (Renderer child in renders){
center += child.bounds.center;
}
center /= parent.GetComponentsInChildren<Transform>().Length;
Bounds bounds = new Bounds(center,Vector3.zero);
foreach (Renderer child in renders){
bounds.Encapsulate(child.bounds);
}
parent.position = postion;
parent.rotation = rotation;
parent.localScale = scale;
foreach(Transform t in parent){
t.position = t.position - bounds.center;
}
parent.transform.position = bounds.center + parent.position;
}
}
重置网格中心点
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转载自blog.csdn.net/weixin_41743629/article/details/113986085
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