canvas随机产生小球上升

<html>

<head>

<title>飘动小球</title>

<style>

form {

background-color: yellow;

}

</style>

</head>

<body onLoad="init();">

<canvas id='canvas' width="600" height="600"></canvas>


</body>

<script>

var ctx;

var g = 2;

var balls = [];


function Ball(bx, by, rad, color) {

this.bx = bx;

this.by = by;

this.rad = rad;

this.fillStyle = color;

this.draw = drawball;

}


function drawball() {

ctx.fillStyle = this.fillStyle;

ctx.beginPath();

ctx.arc(this.bx, this.by, this.rad, 0, Math.PI * 2, true);

ctx.fill();

}


function init() {

ctx = document.getElementById('canvas').getContext('2d');

setInterval(creat, 100);

}


function drawall() {

ctx.clearRect(0, 0, 600, 600);


var i;

for(i = 0; i < balls.length; i++) {

balls[i].draw();

}

ctx.strokeRect(0, 0, 600, 600);

}


function creat() {

var col = 'rgb(' + Math.floor(Math.random() * 256) + ',' + Math.floor(Math.random() * 256) + ',' + Math.floor(Math.random() * 256) + ')';

bx = Math.random() * 575 + 20;

by = Math.random() * 575 + 20;

rad = Math.random() * 10 + 10;

var ball = new Ball(bx, by, rad, col);

balls.push(ball);

for(var i = 0; i < balls.length; i++) {

balls[i].by -= 10;

balls[i].bx -= 10;

if(balls[i].by<0){

balls[i].by*=-1;

}

if(balls[i].bx<0){

balls[i].bx=0;

}

}

drawall();

}

</script>


</html>

猜你喜欢

转载自blog.csdn.net/zifeiyubg/article/details/53191928