Unity使用Invoke代码实现321倒数
Invoke(“aaa”, 2); //每2秒调用函数"aaa"
示例代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIScripts : MonoBehaviour
{
public Text three;
public Text two;
public Text one;
// Start is called before the first frame update
void Start()
{
three.gameObject.SetActive(false);
two.gameObject.SetActive(false);
one.gameObject.SetActive(false);
OnThree();
Invoke("OnTwo", 1);
Invoke("OnOne", 2);
Invoke("OnEnd", 3);
}
public void OnThree()
{
three.gameObject.SetActive(true);
}
public void OnTwo()
{
Destroy(three.gameObject);
two.gameObject.SetActive(true);
}
public void OnOne()
{
one.gameObject.SetActive(true);
Destroy(two.gameObject);
}
public void OnEnd()
{
Destroy(one.gameObject);
}
}
注:
这里是用字符串的方式调用,如果调用的函数出现错误则无法正常运行
使用UI类型时,代码需要有using UnityEngine.UI字样
示例为数字,如果倒计时是图片,则使用:
Public Image three;
Public Image two;
Public Image one;