我的框架-Unity3d中创建一些常用的文件夹

自己在无聊的时候想着每次写新工程的时候都要挨个建文件夹很累,刚好最近在做Editor下的开发,所以随手写了一个一键创建常用文件夹的方法。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;

#if UNITY_EDITOR
using UnityEditor;
#endif

public class CreateFolder : MonoBehaviour
{
    /// <summary>
    /// 所需的文件夹名
    /// </summary>
    private static string[] FolderName = new string[] {
        "Scripts",
        "Resources",
        "Scenes",
        "Editor",
        "Admin",
        "Shaders",
        "Textures",
        "Materials"
    };

#if UNITY_EDITOR
    /// <summary>
    /// 显示到Unity标题栏
    /// </summary>
    [MenuItem("Tools/CreateFolder")]
    private static void CreateAllFolder() {
        GenerateFolder();
    }
    /// <summary>
    /// 创建方法
    /// </summary>
    private static void GenerateFolder() {
        string path = Application.dataPath + @"\";
        foreach (var a in FolderName) {
            Directory.CreateDirectory(path + a);
            Debug.Log(string.Format("文件夹:{0},创建成功",a));
        }
        AssetDatabase.Refresh();
    }

#endif

}

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转载自blog.csdn.net/zhangchong5522/article/details/118409093
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