UE5 Lumen效果设置总结

一、开启Lumen:

Edit - Project Settings - Rendering - Global Illumination - Lumen 

Edit - Project Settings - Rendering - Reflection - Lumen 

Edit - Project Settings - Rendering - Software Ray Tracing - Generate Mesh Distance Field 勾选

场景中 Post Processing Volumn - Global Illumination - Lumen,

            Post Processing Volumn -  Reflaction - Method - Lumen

二、开启光线追踪:

软件光追:(建议默认)

Edit - Project Settings - Rendering - Lumen - Software Ray Tracing Mode :

Detail/Global(高品质 慢 / 低品质全局 快)

硬件光追:(设置后重新编译工程,编译时间长,消耗性能)

Edit - Project Settings - Rendering - Hardware Ray Tracing - Support Hardware Ray Tracing 勾选

Edit - Project Settings - Rendering - Lumen - Use Hardware Ray Tracing when available 勾选

三、虚拟化阴影:

Edit - Project Settings - Rendering - Shadows - Shadow Map Method - Virtual Shadow Map

提高阴影质量(性能消耗)

四、虚拟化纹理 (同Nanite一起使用)

Edit - Project Settings - Rendering - Virture Textures - Enable virtual texture support 勾选

注意,网格Mesh中面厚度>0.1/0.2m 以上 避免漏光

猜你喜欢

转载自blog.csdn.net/qq_21153225/article/details/125312410