Unity 小地图瞬移的功能实现

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class MiniMap : MonoBehaviour
{
    public RectTransform miniMapUI;
    public Vector2 mouseProportion;
    Camera cam;
    public Transform player;


    private void Awake()
    {
        cam = GetComponent<Camera>();
    }
    private void Update()
    {
        InstantMovement();
    }
    public void InstantMovement()
    {
        mouseProportion = Rect.PointToNormalized(miniMapUI.rect, Input.mousePosition - miniMapUI.position);
        RaycastHit ray;
        if (Physics.Raycast(cam.ScreenPointToRay(Rect.NormalizedToPoint(cam.pixelRect, mouseProportion)), out ray)) 
        {
            if (Input.GetKeyDown(KeyCode.Mouse0) && ray.collider.CompareTag("Flicker"))   
            {
                player.gameObject.SetActive(false);
                player.position = new Vector3(ray.point.x, player.transform.position.y, ray.point.z);
                player.gameObject.SetActive(true);
            }
        }
    }
}

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转载自blog.csdn.net/weixin_46711336/article/details/128588287
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