Unity Editor 小工具 选择文件夹批量修改Texture属性

作为笔记记录下:

    工作中经常大量导入图片,但文件夹比较多,如果一个设置比较麻烦,所以就写连这个小工具。批量修改选中文件夹下的所有图片属性转为 Sprite2D

 [MenuItem("Tools/SetTexture To Sprite")]
    public static void SelectTex()
    {
        Object[] textures = Selection.GetFiltered<Texture2D>(SelectionMode.DeepAssets);
        int index = 0;
        int total = textures.Length;
        foreach (Texture2D texture in textures)
        {
            string path = AssetDatabase.GetAssetPath(texture);
            TextureImporter texImporter = AssetImporter.GetAtPath(path) as TextureImporter;
            //不处理类型为“Lightmap”的Texture
            if ("Lightmap" != texImporter.textureType.ToString()) 
            {
                texImporter.textureType = TextureImporterType.Sprite;
                AssetDatabase.ImportAsset(path);
            }
            EditorUtility.DisplayCancelableProgressBar("执行中...", index+"/" + total, (float)index / total);
            index++;
        }
        EditorUtility.ClearProgressBar();
        AssetDatabase.Refresh();
    }

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转载自blog.csdn.net/qq_23879197/article/details/115355891