unity小工具 创建常用文件夹

当我们新建一个unity工程时候,并不会赠送我们一整套的资源文件夹目录,需要我们自己去手动创建,十分麻烦还有可能写错.

这里介绍一个小工具用来创建常用文件夹 在unity中创建一个脚本,直接上代码

using UnityEngine;
using System.IO;

#if UNITY_EDITOR
using UnityEditor;
#endif

public class NewBehaviourScript : MonoBehaviour
{
#if UNITY_EDITOR
    [MenuItem("Tools/CreateFolder #&_b")]
    private static void GenerateFolder()
    {
        string prjPath = Application.dataPath + "/";
        Directory.CreateDirectory(prjPath + "Audio");
        Directory.CreateDirectory(prjPath + "Prefabs");
        Directory.CreateDirectory(prjPath + "Materials");
        Directory.CreateDirectory(prjPath + "Resources");
        Directory.CreateDirectory(prjPath + "Scripts");
        Directory.CreateDirectory(prjPath + "Textures");
        Directory.CreateDirectory(prjPath + "Scenes");
        Directory.CreateDirectory(prjPath + "Animation");
        Directory.CreateDirectory(prjPath + "AnimationController");
        Directory.CreateDirectory(prjPath + "Plugins");
        Directory.CreateDirectory(prjPath + "Plugins/iOS");
        Directory.CreateDirectory(prjPath + "Plugins/Android");
        Directory.CreateDirectory(prjPath + "Editor");
        Directory.CreateDirectory(prjPath + "Particle");
        Directory.CreateDirectory(prjPath + "Meshes");
        Directory.CreateDirectory(prjPath + "Shaders");
        Directory.CreateDirectory(Application.streamingAssetsPath);
        AssetDatabase.Refresh();//刷新unity资源显示
        Debug.Log("Created Finished");
    }
#endif
}

编译完成之后可以点击 Tools ->CreateFolder 创建常用文件夹

效果如下:

注意:如果有已经存在的文件夹,那么在创建的时候原来的文件不会被清空

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转载自www.cnblogs.com/lihengbk/p/11031071.html
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