小白项目初尝试第二弹——飞机大战中期

package com.example.fly.myapplication;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.MotionEvent;

/**
* Created by fly on 2017/5/25.
*/

public class MyPlane {
private Bitmap bmpPlane;//战斗机
private Bitmap bmpHp;//战斗机的生命值
private int hp = 3;//赋初值
private int PlaneX, PlaneY;//战斗机的横纵坐标
private boolean isOnPlane;//手在战斗机的方法

public MyPlane(Bitmap bmpPlane, Bitmap bmpHp) {
    this.bmpPlane = bmpPlane;
    this.bmpHp = bmpHp;
    PlaneX = GameSurfaceview.screenWidth / 2 - bmpPlane.getWidth() / 2;
    PlaneY = GameSurfaceview.screenHeight - bmpPlane.getHeight();
}

public void draw(Canvas canvas, Paint paint) {
    canvas.drawBitmap(bmpPlane, PlaneX, PlaneY, paint);

    for (int i = 0; i < hp; i++) {
        canvas.drawBitmap(bmpHp, bmpHp.getWidth() * i, GameSurfaceview.screenHeight - bmpHp.getHeight(), paint);

    }
}

public void touch(MotionEvent event) {
    float touchX = event.getX();
    float touchY = event.getY();
    if (event.getAction() == MotionEvent.ACTION_DOWN) {
        if (touchX > PlaneX && touchX < PlaneX + bmpPlane.getWidth()) {
            if (touchY > PlaneY && touchY < PlaneY + bmpPlane.getHeight()) {
                isOnPlane = true;
            }

        }

    }
    if (event.getAction() == MotionEvent.ACTION_MOVE) {
        if (isOnPlane) {


            if (touchX < GameSurfaceview.screenWidth - bmpPlane.getWidth() / 2 && touchX > bmpPlane.getWidth() / 2 && touchY < GameSurfaceview.screenHeight - bmpPlane.getHeight() / 2 && touchY > bmpPlane.getHeight() / 2) {
                PlaneX = (int) touchX - bmpPlane.getWidth() / 2;
                PlaneY = (int) touchY - bmpPlane.getHeight() / 2;


            }

        }
    }
    if (event.getAction() == MotionEvent.ACTION_UP) {
        isOnPlane = false;

    }

}

}
22:07:48
�� 2017/5/25 22:07:48

package com.example.fly.myapplication;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;

/**
 * Created by fly on 2017/5/25.
 */

public class Boss {
    private Bitmap bmpBoss;
    private int BossHp;//Boss的生命值
    private int Bossspeed = 5;//Boss左右移动的速度
    private float BossWidth, BossHeight;//Boss的长度和宽度
    private int bossX, bossY;//Boss的横纵坐标
    private int countCrazy;//计数器
    private boolean isCrazy = false;
    private int BossCrazy = 50;//Boss疯狂的速度

    public Boss(Bitmap bmpBoss) {
        this.bmpBoss = bmpBoss;
        BossWidth = bmpBoss.getWidth() / 10;
        BossHeight = bmpBoss.getHeight();

        bossX = (int) (GameSurfaceview.screenWidth / 2 - BossWidth / 2);
        bossY = (int) (BossWidth / 10);

    }

    public void draw(Canvas canvas, Paint paint) {
        canvas.clipRect(bossX, bossY, bossX + BossWidth, bossY + BossHeight);
        canvas.drawBitmap(bmpBoss, bossX, bossY, paint);
    }

    public void logic() {
        bossX += Bossspeed;
        //如果Boss超出屏幕就往反方向移动
        if (bossX + BossWidth >= GameSurfaceview.screenWidth) {
            Bossspeed = -Bossspeed;
        } else if (bossX <= 0) {
            Bossspeed = -Bossspeed;
        }


        countCrazy++;
        if (countCrazy % 200 == 0) {
            isCrazy = true;
        }
        if (isCrazy) {
            bossY += BossCrazy;
        }
        //如果Boss的y坐标超出屏幕就停止疯狂模式,并且以BossCrazy的速度返回
        if (bossY > GameSurfaceview.screenHeight - BossHeight) {
            isCrazy = false;

        }
        if (bossY >= 0 && isCrazy == false) {
            bossY -= BossCrazy;
        }


    }


}

�� 2017/5/25 22:07:50

package com.example.fly.myapplication;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.Log;
import android.view.MotionEvent;

/**
* Created by fly on 2017/5/24.
*/

public class GameMenu {
private Bitmap bmpMenuBG;//菜单页面背景图片
private Bitmap bmpMenuLogo;//菜单页面Logo
private Bitmap bmpMenuButton;//菜单页面按钮
private Bitmap bmpbtBG;//菜单页面按钮背景
private Rect rect;
private int x, y;

public GameMenu(Bitmap bmpMenuBG, Bitmap bmpMenuLogo, Bitmap bmpMenuButton, Bitmap bmpbtBG) {
    this.bmpMenuBG = bmpMenuBG;
    this.bmpMenuLogo = bmpMenuLogo;
    this.bmpMenuButton = bmpMenuButton;
    this.bmpbtBG = bmpbtBG;

    rect = new Rect
 (0, GameSurfaceview.screenHeight / 3, GameSurfaceview.screenWidth, GameSurfaceview.screenHeight / 3 + GameSurfaceview.screenHeight / 5);
}//GameSurfaceview.screenHeight是调用这个高度;GameSurfaceview.screenWidth是调用这个宽度,四个变量,分别是左上角x,y坐标和右下角x,y坐标

public void draw(Canvas canvas, Paint paint) {
    canvas.drawBitmap(bmpMenuBG, 0, 0, paint);

    canvas.drawBitmap(bmpMenuLogo, null, rect, paint);

    x = GameSurfaceview.screenWidth / 2 - bmpMenuButton.getWidth() / 2;
    y = GameSurfaceview.screenHeight / 3 * 2;
    canvas.drawBitmap(bmpMenuButton, x, y, paint);

    int m = GameSurfaceview.screenWidth / 2 - bmpbtBG.getWidth() / 2;
    int n = GameSurfaceview.screenHeight / 3 * 2;
    canvas.drawBitmap(bmpbtBG, m, n, paint);
}

/**
 * GameMenu点击事件
 * @param event
 */
public void touch(MotionEvent event) {
    float touchX = event.getX();
    float touchY = event.getY();
    //第一层判断,手是否抬起动作
    if (event.getAction() == MotionEvent.ACTION_UP) {
        //第二层判断
        if (touchX > x && touchX < x + bmpMenuButton.getWidth()) {
            if (touchY > y && touchY < y + bmpMenuButton.getHeight()) {
                Log.e("GameMenu", "按钮被按下");
            }

        }
    }
}

}

�� 2017/5/25 22:07:50

package com.example.fly.myapplication;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;

/**
* Created by fly on 2017/5/25.
*/

public class GameBackground {
private Bitmap bmpBG1;//背景图1
private Bitmap bmpBG2;//背景图2
private int speed=5;//图片滑动速度
private int y1,y2;

public GameBackground(Bitmap bmgBG1,Bitmap bmgBG2){
    this.bmpBG1=bmgBG1;
    this.bmpBG2=bmgBG2;
    y1 = Math.abs(GameSurfaceview.screenHeight-bmpBG1.getHeight());
    y2 = y1-bmpBG1.getHeight();
}



public void draw(Canvas canvas, Paint paint){

    canvas.drawBitmap(bmpBG1,0,y1,paint);//让背景图贴合屏幕下方

    canvas.drawBitmap(bmpBG2,0,y2,paint);//让第二张图接在第一张图上方
}

public void logic(){
    y1+=speed;
    y2+=speed;
    if(y1>GameSurfaceview.screenHeight){
        //第一张图片超出屏幕时,移动到第二张图片的位置
        y1=y2-bmpBG1.getHeight();
    }

    if(y2>GameSurfaceview.screenHeight){
        //第二张图片超出屏幕时,移动到第一张图片的位置
        y2=y1-bmpBG2.getHeight();
    }
}

}
22:08:05
�� 2017/5/25 22:08:05

package com.example.fly.myapplication;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

/**
* Created by fly on 2017/5/24.
*/

public class GameSurfaceview extends SurfaceView implements SurfaceHolder.Callback {
private Canvas canvas;
private Paint paint;
private SurfaceHolder surfaceHolder;
public static int screenWidth;//手机屏幕的宽
public static int screenHeight;//手机屏幕的高

//Menu相关
private GameMenu gameMenu;
private Bitmap bmpMenuBG;//菜单页面背景图片
private Bitmap bmpMenuLogo;//菜单页面Logo
private Bitmap bmpMenuButton;//菜单页面按钮
private Bitmap bmpbtBG;//菜单页面按钮背景

//游戏背景相关
private GameBackground gameBackground;
private Bitmap bmpBG1;//背景图1
private Bitmap bmpBG2;//背景图2

//我的战斗机
private MyPlane gameMyplane;
private Bitmap bmpPlane;//战斗机
private Bitmap bmpHp;//生命值

//Boss相关
private Boss boss;
private Bitmap bmpBoss;//Boss飞机
private int BossHp;//Boss生命值
private int Bossspeed;//Boss速度


public GameSurfaceview(Context context) {
    super(context);
    surfaceHolder = this.getHolder();//初始化holder对象
    surfaceHolder.addCallback(this);
    paint = new Paint();
    paint.setAntiAlias(true);

}

@Override
public void surfaceCreated(SurfaceHolder holder) {

    screenWidth = this.getWidth();
    screenHeight = this.getHeight();

    initBitmap();


    new Thread(new Runnable() {
        @Override
        public void run() {
            while (true) {
                myDraw();
                gameBackground.logic();
                boss.logic();
            }
        }


    }).start();
}


@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {

}

//绘图方法
private void myDraw() {
    canvas = surfaceHolder.lockCanvas();
    //调用GameMenu对象画游戏菜单页面
    //gameMenu.draw(canvas, paint);
    //调用GameBackground对象画游戏背景


    if (canvas != null) {
        gameBackground.draw(canvas, paint);
        gameMyplane.draw(canvas, paint);
        boss.draw(canvas, paint);
        surfaceHolder.unlockCanvasAndPost(canvas);
    }
}

/**
 * 初始化图片方法
 */
private void initBitmap() {
    //把图片转化成Bitmap
    bmpMenuBG = BitmapFactory.decodeResource(this.getResources(), R.drawable.mainmenu);
    bmpMenuLogo = BitmapFactory.decodeResource(this.getResources(), R.drawable.logo);
    bmpMenuButton = BitmapFactory.decodeResource(this.getResources(), R.drawable.starttext);
    bmpbtBG = BitmapFactory.decodeResource(this.getResources(), R.drawable.menustart);
    bmpBG1 = BitmapFactory.decodeResource(this.getResources(), R.drawable.bk);
    bmpBG2 = BitmapFactory.decodeResource(this.getResources(), R.drawable.bk);
    bmpPlane = BitmapFactory.decodeResource(this.getResources(), R.drawable.myplane);
    bmpHp = BitmapFactory.decodeResource(this.getResources(), R.drawable.myhp);
    bmpBoss = BitmapFactory.decodeResource(this.getResources(), R.drawable.bossplane);
    //初始化对象
    gameMenu = new GameMenu(bmpMenuBG, bmpMenuLogo, bmpbtBG, bmpMenuButton);
    gameBackground = new GameBackground(bmpBG1, bmpBG2);
    gameMyplane = new MyPlane(bmpPlane, bmpHp);
    boss = new Boss(bmpBoss);
}

@Override
public boolean onTouchEvent(MotionEvent event) {
    //gameMenu.touch(event);
    gameMyplane.touch(event);
    return true;
}

}

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转载自blog.csdn.net/tyl1999/article/details/72758637