UNITY自动化测试简单方法

在项目的后期,代码量的增多和功能的繁杂总会带来各种小问题,此时如何排查这些问题变得非常重要。当然这件事本身并不有趣甚至繁琐,如何利用工具解决问题我觉得是计算机诞生的目的,身为工程师却为工具工作确实说不过去。下面我就分享一下两个简单的测试方法抛砖引玉。

1.模拟鼠标随机点击

using UnityEngine;
using System;
using System.Runtime.InteropServices;

public class RandomClick : MonoBehaviour
{
    [DllImport("user32.dll")]
    private static extern int SetCursorPos(int x, int y); //设置光标位置

    [DllImport("user32.dll")]
    static extern void mouse_event(MouseEventFlag flags, int dx, int dy, uint data, UIntPtr extraInfo); //鼠标事件

    bool sw = false;

    //这个枚举同样来自user32.dll
    [Flags]
    enum MouseEventFlag : uint
    {
        Move = 0x0001,
        LeftDown = 0x0002,
        LeftUp = 0x0004,
        RightDown = 0x0008,
        RightUp = 0x0010,
        MiddleDown = 0x0020,
        MiddleUp = 0x0040,
        XDown = 0x0080,
        XUp = 0x0100,
        Wheel = 0x0800,
        VirtualDesk = 0x4000,
        Absolute = 0x8000
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            sw = true;
        }
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            sw = false;
        }
        if (sw)
        {
            MouseClickSimulate(UnityEngine.Random.Range(0, 1920), UnityEngine.Random.Range(0, 1080));
        }
    }

    //模拟鼠标左键点击
    public void MouseClickSimulate(int x, int y)
    {
        SetCursorPos(x, y);
        mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, UIntPtr.Zero);
        mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero);
    }
}

通过随机点击UI进行测试,中午休息挂着会有意想不到的惊喜。

2.随机移动

using UnityEngine;

public class RadomMove : MonoBehaviour
{
    [SerializeField]
    float Power = 1;

    // Update is called once per frame
    void Update()
    {
        GetComponent<Rigidbody>().AddForce(Random.Range(0, Power), Random.Range(0, Power), Random.Range(0, Power));
    }
}

可以用于场景密封性检测

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转载自blog.csdn.net/jkjj00/article/details/127064932