在项目的后期,代码量的增多和功能的繁杂总会带来各种小问题,此时如何排查这些问题变得非常重要。当然这件事本身并不有趣甚至繁琐,如何利用工具解决问题我觉得是计算机诞生的目的,身为工程师却为工具工作确实说不过去。下面我就分享一下两个简单的测试方法抛砖引玉。
1.模拟鼠标随机点击
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class RandomClick : MonoBehaviour
{
[DllImport("user32.dll")]
private static extern int SetCursorPos(int x, int y); //设置光标位置
[DllImport("user32.dll")]
static extern void mouse_event(MouseEventFlag flags, int dx, int dy, uint data, UIntPtr extraInfo); //鼠标事件
bool sw = false;
//这个枚举同样来自user32.dll
[Flags]
enum MouseEventFlag : uint
{
Move = 0x0001,
LeftDown = 0x0002,
LeftUp = 0x0004,
RightDown = 0x0008,
RightUp = 0x0010,
MiddleDown = 0x0020,
MiddleUp = 0x0040,
XDown = 0x0080,
XUp = 0x0100,
Wheel = 0x0800,
VirtualDesk = 0x4000,
Absolute = 0x8000
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
sw = true;
}
if (Input.GetKeyDown(KeyCode.Escape))
{
sw = false;
}
if (sw)
{
MouseClickSimulate(UnityEngine.Random.Range(0, 1920), UnityEngine.Random.Range(0, 1080));
}
}
//模拟鼠标左键点击
public void MouseClickSimulate(int x, int y)
{
SetCursorPos(x, y);
mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, UIntPtr.Zero);
mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero);
}
}
通过随机点击UI进行测试,中午休息挂着会有意想不到的惊喜。
2.随机移动
using UnityEngine;
public class RadomMove : MonoBehaviour
{
[SerializeField]
float Power = 1;
// Update is called once per frame
void Update()
{
GetComponent<Rigidbody>().AddForce(Random.Range(0, Power), Random.Range(0, Power), Random.Range(0, Power));
}
}
可以用于场景密封性检测