毛玻璃-高斯模糊工具类BlurUtil

目前在android上很少见到毛玻璃效果,我认为很重要的原因是性能问题,虚化一张图片所需要的时间会因设备而异,如果为了虚化使得用户需要刻意等待,那么就是弊大于利。另外,Google官方提供的renderScript一般只是做一些小幅度的虚化,很难达到毛玻璃这类深度虚化效果。

建议对静态的内容做高斯模糊,不要在滑动或者定时地进行计算刷新

package com.demo.utils;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.util.DisplayMetrics;
import android.view.WindowManager;



/**
 * 高斯模糊工具类
 */
public class BlurUtil {
    
    

    public static DisplayMetrics getDisplayMetrics(Context context) {
    
    
        DisplayMetrics displaymetrics = new DisplayMetrics();
        ((WindowManager) context.getSystemService(
                Context.WINDOW_SERVICE)).getDefaultDisplay().getMetrics(
                displaymetrics);
        return displaymetrics;
    }

    /**
     * 根据图片绘制高斯模糊背景
     *
     * @param srcBitmap        源图片
     * @param radius           圆角
     * @param canReuseInBitmap 重用资源
     * @return 高斯模糊后的资源
     */
    public static Bitmap doBlur(Context context,Bitmap srcBitmap, int radius, boolean canReuseInBitmap) {
    
    
        Bitmap bitmap;
        if (canReuseInBitmap) {
    
    
            bitmap = srcBitmap;
        } else {
    
    
            bitmap = srcBitmap.copy(srcBitmap.getConfig(), true);
        }

        if (radius < 1) {
    
    
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
    
    
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
    
    
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
    
    
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
    
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
    
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {
    
    

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
    
    
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
    
    
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
    
    
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
    
    
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
    
    
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
    
    
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
    
    
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
    
    
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        drawForeground(context,bitmap, w, h);

        return (bitmap);
    }

    /**
     * 绘制前景
     *
     * @param context
     * @param bitmap
     * @param w
     * @param h
     */
    private static void drawForeground(Context context, Bitmap bitmap, int w, int h) {
    
    
        Canvas canvas = new Canvas(bitmap);

        Paint paint = new Paint();
        paint.setAntiAlias(true);
        paint.setStyle(Paint.Style.FILL);
        Shader shader = new LinearGradient(0, (int) (h / 2.0), w, (int) (h / 2.0), Color.parseColor("#A6100700"), Color.parseColor("#BF311C00"), Shader.TileMode.MIRROR);
        paint.setShader(shader);
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
    
    
            int dp10 = (int) dpToPixel(context, 10);
            canvas.drawRoundRect(0, 0, w, h, dp10, dp10, paint);
        } else {
    
    
            canvas.drawRect(0, 0, w, h, paint);
        }
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    }

    private static float dpToPixel(Context context, float dp) {
    
    
        return dp * (getDisplayMetrics(context).densityDpi / 160F);
    }


    public static Bitmap drawableToBitmap(Drawable drawable) {
    
    
        int intrinsicWidth = drawable.getIntrinsicWidth();
        int intrinsicHeight = drawable.getIntrinsicHeight();
        Bitmap bitmap = Bitmap.createBitmap(intrinsicWidth, intrinsicHeight,
                drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565);
        Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, intrinsicWidth, intrinsicHeight);
        drawable.draw(canvas);
        return bitmap;
    }
} 

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转载自blog.csdn.net/u011106915/article/details/125149034