//2d 物体跟随鼠标移动
//targetPos =Camera.main. ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10f));
//_bullet.transform.position= Vector3.MoveTowards(_bullet.transform.position, targetPos, 2 * Time.deltaTime);
2d 跟随鼠标移动
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