Unity 2D角色移动

移动方式一(Rigidbody2D

  适用说明:

  1,使用Rigidbody2D方式的移动,结束移动后会有一些移动惯性;

  2,可以在Rigidbody2D刚体组件中设置线性阻尼,来抵消这种移动惯性,设值越大惯性越小;

  3,为角色添加Rigidbody2D组件,刚体组件;

  代码示例:

  

 1 using System.Collections;
 2 using System.Collections.Generic;
 3 using UnityEngine;
 4 
 5 public class Move : MonoBehaviour {
 6 
 7 
 8     private Rigidbody2D m_Rigidbody2D;
 9 
10     private float moveSpeed = 5.0f;
11 
12     void Start () {
13 
14         m_Rigidbody2D = gameObject.GetComponent<Rigidbody2D>();
15 
16     }
17     
18     
19     void FixedUpdate() {
20 
21         float H = Input.GetAxis("Horizontal");
22         float V = Input.GetAxis("Vertical");
23 
24         Vector2 playerMove = new Vector2(H,V);
25 
26         m_Rigidbody2D.AddForce(playerMove*moveSpeed);
27         
28         
29     }
30 }

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转载自www.cnblogs.com/yueqingli/p/10099185.html