Unity-代码绑定按钮功能

给按钮通过选择挂载赋值的方式设置按钮功能是最常用的,但在开发的过程中发现,此种方式不适用于大型项目,在大型项目中,常常会出现挂载的组件赋值丢失引起的错误,因此更推荐这种通过代码进行赋值的方式。

示例图片:

代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ButtonTest : MonoBehaviour
{
    private  Button btn;
    private void Awake()
    {
        btn = GameObject.Find("t1Button").GetComponent<Button>();
        btn.onClick.AddListener(delegate { click01(); });
        btn.onClick.RemoveAllListeners();
        btn.onClick.AddListener(delegate { click02(); });
    }
    // Start is called before the first frame update
    void Start()
    {
      
    }
    public void click01()
    {
        Debug.Log("你好");
    }
    public void click02()
    {
        Debug.Log("耶");
    }
}

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转载自blog.csdn.net/qq_34216631/article/details/122884830