osg bullet

一,osgworks

1,  代码下载

GitHub - mccdo/osgworks: A toolkit for OpenSceneGraph applications

2,cmake 配置

 2,错误修改 

在报错的文件/osgwTools/GeometryModifier.cpp中添加头文件#include <osg/Group>
将mgv.mergeGeode(geode);修改为mgv.mergeGroup(*geode.asGroup());

二,bulllet3

1,下源码

GitHub - bulletphysics/bullet3: Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

2,cmake 配置

 三,osgbullet

1,下载源码

https://github.com/mccdo/osgbullet.git

2,cmake 配置

osg路径,osgworks 路径,bullet路径

 

 3,错误修改

TriangleFunctor(293): error C2660: “osgbCollision::ComputeTriMeshFunc::operator ()”: 函数不接受 3 个参数
解决:在所有报错的this->operator()开头的语句末尾增加一个参数false
例如:

this->operator()(*(vptr),*(vptr+1),*(vptr+2));
改为:this->operator()(*(vptr),*(vptr+1),*(vptr+2),false);

四,碰撞列子

参考:VS2017 64位 osg+osgworks+bullet3+osgbullet编译教程(超详细、附生成的库(文末尾自取))_老王敲代码的博客-CSDN博客_bullet3 编译

https://blog.csdn.net/weixin_42962516/article/details/111357015 

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转载自blog.csdn.net/weixin_38416696/article/details/126785916