自用工具 Unity UDP传输

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using System.Net.Sockets;
using System.Net;
using System.Threading;
using System.Text;
using UnityEditor;

public class UDP : MonoBehaviour
{

    //Udp
    static UdpClient udpClient;
    public static int port = 11223;
    IPEndPoint remotePoint = new IPEndPoint(IPAddress.Any, 0);
    public string ip = "192.168.100.104";

    private void Awake()
    {
        udpClient = new UdpClient(port, AddressFamily.InterNetwork);
    }

 void Update()
    {
        Receive();
    }
 /// <summary>
 /// 发送消息
 /// </summary>
 /// <param name="msg">信息</param>
 /// <param name="receivePort">端口</param>
 /// <param name="ip"></param>
    public static void Send(string msg, int receivePort, string ip)
    {
        byte[] b_msg = Encoding.UTF8.GetBytes(msg);
        udpClient.Send(b_msg, b_msg.Length, ip, receivePort);
    }
    void Receive()
    {
if( udpClient.Available )
 {
        string receiveMsg = null;
        receiveMsg = Encoding.UTF8.GetString(udpClient.Receive(ref remotePoint)); 
        Debug.Log("接收>>"+ receiveMsg);
  }
    }
    private void OnDisable()
    {
        udpClient.Close();
    }
}

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转载自blog.csdn.net/qq_58804985/article/details/126486353