OpenCV图像处理学习三,Mat对象构造函数与常用方法

一.Mat对象常用方法

void copyTo(Mat mat)                    //复制

void convertTo(Mat dst, int type)  //用来切换数据类型

Mat clone()                                     //完全复制

int channels()                               

int depth()

bool empty();

uchar* ptr(i=0)

部分复制:一般情况下只会复制Mat对象的头和指针部分,不会复制数据部分

Mat A= imread(imgFilePath); 

Mat B(A)  // 只复制

完全复制:如果想把Mat对象的头部和数据部分一起复制,可以通过如下两个API实现

Mat F = A.clone();

Mat G; A.copyTo(G);

A.copyTo(B, mask),表示得到一个附加掩膜mask的矩阵B

mask参数的格式,A.copyto(B, mask),mask作为一个掩模板,如果在某个像素点(i, j)其值为1(只看第一通道,所以mask单通道即可),则把A.at(i, j)处的值直接赋给B.at(i, j),如果其值为0则B.at(i, j)处保留其原始像素值。这样能够使得图标边缘的颜色和原图保持一致。

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二.imwrite函数的用法

bool imwrite(const string& filename, InputArray img, const vector<int>& params=vector<int>() )

imwrite函数作用是把程序中的Mat类型的矩阵保存为图像到指定位置

(1)参数filename为所需保存图像的文件目录和文件名。这里的文件名需要带有图像格式后缀的,目前OpenCV该函数只支持JPEG,PNG,PPM,PGM,PBM,TIFF等。并不是所有Mat类型都支持。

(2)参数img为图像数据来源,其类型为Mat。注意也不是所有格式的Mat型数据都能被使用保存为图片,目前OpenCV主要只支持单通道和3通道的图像,并且此时要求其深度为8bit和16bit无符号(即CV_16U)。所以其他一些数据类型是不支持的,比如说float型等。如果Mat类型数据的深度和通道数不满足上面的要求,则需要使用convertTo()函数和cvtColor()函数来进行转换。

convertTo()函数负责转换数据类型不同的Mat,即可以将类似float型的Mat转换到imwrite()函数能够接受的类型。而cvtColor()函数是负责转换不同通道的Mat,因为该函数的第4个参数就可以设置目的Mat数据的通道数(只是我们一般没有用到它,一般情况下这个函数是用来进行色彩空间转换的)。

(3)参数params是用来设置对应图片格式的参数的,因为一般情况下这些图片格式都是经过了压缩的,这里就是设置这些压缩参数来控制图片的质量。该参数是一个vector<int>类型,里面分别存入paramId_1, paramValue_1, paramId_2, paramValue_2, ... 也就是说存入一对属性值。如果不设置该参数的话,则程序会自动根据所保存的图像格式采用一个默认的参数。

params是个vector<int>类型。这个参数有三种,如以下格式:

JPEG,参数为CV_IMWRITE_JPEG_QUALITY,它的值是从0到100,值越小压缩的越多,默认值是95.

PNG,参数为CV_IMWRITE_PNG_COMPRESSION,它的值是从0到9,值越大表示图片尺寸越小,压缩时间越长。默认值是3。

PPM,PGM或者PBM,参数为CV_IMWRITE_PXM_BINARY,它的值是0或者1。默认值是1。

例子1

#include<opencv2/opencv.hpp>
#include<vector>

using namespace cv;
using namespace std;

int main()
{
 Mat imgsrc = imread("lena.jpg",0);//读取一个图像
 if(imgsrc.data == NULL)
     return -1;
 namedWindow("my",WINDOW_AUTOSIZE);
 imshow("my",imgsrc);


vector<int> compression_params;
compression_params.push_back(CV_IMWRITE_JPEG_QUALITY);
compression_params.push_back(100);

 imwrite("my.jpg",imgsrc,compression_params);
 waitKey(0);
 destroyWindow("my");
 imgsrc.release();
 return 0;
}

例子2

#include <vector>
#include <stdio.h>
#include<opencv2/opencv.hpp>
using namespace cv;
using namespace std;
 
void createAlphaMat(Mat &mat)
{
    for (int i = 0; i < mat.rows; ++i) {
        for (int j = 0; j < mat.cols; ++j) {
            Vec4b&rgba = mat.at<Vec4b>(i, j);
            rgba[0] = UCHAR_MAX;
            rgba[1] = saturate_cast<uchar>((float(mat.cols - j)) / ((float)mat.cols) *UCHAR_MAX);
            rgba[2] = saturate_cast<uchar>((float(mat.rows - i)) / ((float)mat.rows) *UCHAR_MAX);
            rgba[3] = saturate_cast<uchar>(0.5 * (rgba[1] + rgba[2]));
        }
    }
}
 
 
int main()
{
    //创建带alpha通道的Mat
    Mat mat(480, 640, CV_8UC4);
    createAlphaMat(mat);
 
    vector<int>compression_params;
    compression_params.push_back(IMWRITE_PNG_COMPRESSION);
    compression_params.push_back(9);
 
    //显示图片
    try{
        imwrite("透明Alpha值图.png", mat, compression_params);
        imshow("生成的png图", mat);
        fprintf(stdout, "PNG图片文件的alpha数据保存完毕~\n可以在工程目录下查看由imwrite函数生成的图片\n");
        waitKey(0);
    }
    catch (runtime_error& ex) {
        fprintf(stderr, "图像转换成PNG格式发生错误:%s\n", ex.what());
        return 1;
    }
 
    return 0;
}

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三.convertTo函数的用法

void Mat::convertTo( Mat& m, int rtype, double alpha=1, double beta=0 ) const;

输入参数:

m  目标矩阵,如果m的大小与原矩阵不一样,或者数据类型与参数不匹配,那么在函数convertTo内部会先给m重新分配空间。

rtype 指定从原矩阵进行转换后的数据类型,即目标矩阵m的数据类型。当然,矩阵m的通道数应该与原矩阵一样的。如果rtype是负数,那么m矩阵的数据类型应该与原矩阵一样。

alpha 缩放因子,默认值是1。即把原矩阵中的每一个元素都乘以alpha。

beta 增量,默认值是0。即把原矩阵中的每一个元素都乘以alpha,再加上beta。


功能: 

把一个矩阵从一种数据类型转换到另一种数据类型,同时可以带上缩放因子和增量,公式如下:

m(x,y)=saturate_cast<rType>(alpha*(*this)(x,y)+beta);

由于有数据类型的转换,所以需要用saturate_cast<rType>来处理数据的溢出。

需要注意的是:

convertTo——用来切换数据类型,如float类型变为uchar类型,但是不可用来改变通道数,也就是说不能将灰度图转化为彩色图

cvtColor——用来转换图像的颜色,也就是改变通道数,可以将灰度图像转化为彩色图像

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四.cvtColor函数的用法

void cvtColor( 
    InputArray src, 
    OutputArray dst, 
    int code, 
    int dstCn = 0 
);

参数的定义

(1)InputArray类型的points,输入图像。

(2)OutputArray类型的dst,输出图像。

(3)int类型的code,颜色空间转换代码(具体请看“ColorConversionCodes”)。

(4)bool类型的returnPoints,目标图像中的通道数;如果参数为0,则通道数自动从src和code派生。

颜色空间转换代码ColorConversionCodes定义在enum ColorConversionCodes结构体当中,结构体如下:

enum ColorConversionCodes {
    COLOR_BGR2BGRA     = 0, //!< add alpha channel to RGB or BGR image
    COLOR_RGB2RGBA     = COLOR_BGR2BGRA,
 
    COLOR_BGRA2BGR     = 1, //!< remove alpha channel from RGB or BGR image
    COLOR_RGBA2RGB     = COLOR_BGRA2BGR,
 
    COLOR_BGR2RGBA     = 2, //!< convert between RGB and BGR color spaces (with or without alpha channel)
    COLOR_RGB2BGRA     = COLOR_BGR2RGBA,
 
    COLOR_RGBA2BGR     = 3,
    COLOR_BGRA2RGB     = COLOR_RGBA2BGR,
 
    COLOR_BGR2RGB      = 4,
    COLOR_RGB2BGR      = COLOR_BGR2RGB,
 
    COLOR_BGRA2RGBA    = 5,
    COLOR_RGBA2BGRA    = COLOR_BGRA2RGBA,
 
    COLOR_BGR2GRAY     = 6, //!< convert between RGB/BGR and grayscale, @ref color_convert_rgb_gray "color conversions"
    COLOR_RGB2GRAY     = 7,
    COLOR_GRAY2BGR     = 8,
    COLOR_GRAY2RGB     = COLOR_GRAY2BGR,
    COLOR_GRAY2BGRA    = 9,
    COLOR_GRAY2RGBA    = COLOR_GRAY2BGRA,
    COLOR_BGRA2GRAY    = 10,
    COLOR_RGBA2GRAY    = 11,
 
    COLOR_BGR2BGR565   = 12, //!< convert between RGB/BGR and BGR565 (16-bit images)
    COLOR_RGB2BGR565   = 13,
    COLOR_BGR5652BGR   = 14,
    COLOR_BGR5652RGB   = 15,
    COLOR_BGRA2BGR565  = 16,
    COLOR_RGBA2BGR565  = 17,
    COLOR_BGR5652BGRA  = 18,
    COLOR_BGR5652RGBA  = 19,
 
    COLOR_GRAY2BGR565  = 20, //!< convert between grayscale to BGR565 (16-bit images)
    COLOR_BGR5652GRAY  = 21,
 
    COLOR_BGR2BGR555   = 22,  //!< convert between RGB/BGR and BGR555 (16-bit images)
    COLOR_RGB2BGR555   = 23,
    COLOR_BGR5552BGR   = 24,
    COLOR_BGR5552RGB   = 25,
    COLOR_BGRA2BGR555  = 26,
    COLOR_RGBA2BGR555  = 27,
    COLOR_BGR5552BGRA  = 28,
    COLOR_BGR5552RGBA  = 29,
 
    COLOR_GRAY2BGR555  = 30, //!< convert between grayscale and BGR555 (16-bit images)
    COLOR_BGR5552GRAY  = 31,
 
    COLOR_BGR2XYZ      = 32, //!< convert RGB/BGR to CIE XYZ, @ref color_convert_rgb_xyz "color conversions"
    COLOR_RGB2XYZ      = 33,
    COLOR_XYZ2BGR      = 34,
    COLOR_XYZ2RGB      = 35,
 
    COLOR_BGR2YCrCb    = 36, //!< convert RGB/BGR to luma-chroma (aka YCC), @ref color_convert_rgb_ycrcb "color conversions"
    COLOR_RGB2YCrCb    = 37,
    COLOR_YCrCb2BGR    = 38,
    COLOR_YCrCb2RGB    = 39,
 
    COLOR_BGR2HSV      = 40, //!< convert RGB/BGR to HSV (hue saturation value), @ref color_convert_rgb_hsv "color conversions"
    COLOR_RGB2HSV      = 41,
 
    COLOR_BGR2Lab      = 44, //!< convert RGB/BGR to CIE Lab, @ref color_convert_rgb_lab "color conversions"
    COLOR_RGB2Lab      = 45,
 
    COLOR_BGR2Luv      = 50, //!< convert RGB/BGR to CIE Luv, @ref color_convert_rgb_luv "color conversions"
    COLOR_RGB2Luv      = 51,
    COLOR_BGR2HLS      = 52, //!< convert RGB/BGR to HLS (hue lightness saturation), @ref color_convert_rgb_hls "color conversions"
    COLOR_RGB2HLS      = 53,
 
    COLOR_HSV2BGR      = 54, //!< backward conversions to RGB/BGR
    COLOR_HSV2RGB      = 55,
 
    COLOR_Lab2BGR      = 56,
    COLOR_Lab2RGB      = 57,
    COLOR_Luv2BGR      = 58,
    COLOR_Luv2RGB      = 59,
    COLOR_HLS2BGR      = 60,
    COLOR_HLS2RGB      = 61,
 
    COLOR_BGR2HSV_FULL = 66,
    COLOR_RGB2HSV_FULL = 67,
    COLOR_BGR2HLS_FULL = 68,
    COLOR_RGB2HLS_FULL = 69,
 
    COLOR_HSV2BGR_FULL = 70,
    COLOR_HSV2RGB_FULL = 71,
    COLOR_HLS2BGR_FULL = 72,
    COLOR_HLS2RGB_FULL = 73,
 
    COLOR_LBGR2Lab     = 74,
    COLOR_LRGB2Lab     = 75,
    COLOR_LBGR2Luv     = 76,
    COLOR_LRGB2Luv     = 77,
 
    COLOR_Lab2LBGR     = 78,
    COLOR_Lab2LRGB     = 79,
    COLOR_Luv2LBGR     = 80,
    COLOR_Luv2LRGB     = 81,
 
    COLOR_BGR2YUV      = 82, //!< convert between RGB/BGR and YUV
    COLOR_RGB2YUV      = 83,
    COLOR_YUV2BGR      = 84,
    COLOR_YUV2RGB      = 85,
 
    //! YUV 4:2:0 family to RGB
    COLOR_YUV2RGB_NV12  = 90,
    COLOR_YUV2BGR_NV12  = 91,
    COLOR_YUV2RGB_NV21  = 92,
    COLOR_YUV2BGR_NV21  = 93,
    COLOR_YUV420sp2RGB  = COLOR_YUV2RGB_NV21,
    COLOR_YUV420sp2BGR  = COLOR_YUV2BGR_NV21,
 
    COLOR_YUV2RGBA_NV12 = 94,
    COLOR_YUV2BGRA_NV12 = 95,
    COLOR_YUV2RGBA_NV21 = 96,
    COLOR_YUV2BGRA_NV21 = 97,
    COLOR_YUV420sp2RGBA = COLOR_YUV2RGBA_NV21,
    COLOR_YUV420sp2BGRA = COLOR_YUV2BGRA_NV21,
 
    COLOR_YUV2RGB_YV12  = 98,
    COLOR_YUV2BGR_YV12  = 99,
    COLOR_YUV2RGB_IYUV  = 100,
    COLOR_YUV2BGR_IYUV  = 101,
    COLOR_YUV2RGB_I420  = COLOR_YUV2RGB_IYUV,
    COLOR_YUV2BGR_I420  = COLOR_YUV2BGR_IYUV,
    COLOR_YUV420p2RGB   = COLOR_YUV2RGB_YV12,
    COLOR_YUV420p2BGR   = COLOR_YUV2BGR_YV12,
 
    COLOR_YUV2RGBA_YV12 = 102,
    COLOR_YUV2BGRA_YV12 = 103,
    COLOR_YUV2RGBA_IYUV = 104,
    COLOR_YUV2BGRA_IYUV = 105,
    COLOR_YUV2RGBA_I420 = COLOR_YUV2RGBA_IYUV,
    COLOR_YUV2BGRA_I420 = COLOR_YUV2BGRA_IYUV,
    COLOR_YUV420p2RGBA  = COLOR_YUV2RGBA_YV12,
    COLOR_YUV420p2BGRA  = COLOR_YUV2BGRA_YV12,
 
    COLOR_YUV2GRAY_420  = 106,
    COLOR_YUV2GRAY_NV21 = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_NV12 = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_YV12 = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_IYUV = COLOR_YUV2GRAY_420,
    COLOR_YUV2GRAY_I420 = COLOR_YUV2GRAY_420,
    COLOR_YUV420sp2GRAY = COLOR_YUV2GRAY_420,
    COLOR_YUV420p2GRAY  = COLOR_YUV2GRAY_420,
 
    //! YUV 4:2:2 family to RGB
    COLOR_YUV2RGB_UYVY = 107,
    COLOR_YUV2BGR_UYVY = 108,
    //COLOR_YUV2RGB_VYUY = 109,
    //COLOR_YUV2BGR_VYUY = 110,
    COLOR_YUV2RGB_Y422 = COLOR_YUV2RGB_UYVY,
    COLOR_YUV2BGR_Y422 = COLOR_YUV2BGR_UYVY,
    COLOR_YUV2RGB_UYNV = COLOR_YUV2RGB_UYVY,
    COLOR_YUV2BGR_UYNV = COLOR_YUV2BGR_UYVY,
 
    COLOR_YUV2RGBA_UYVY = 111,
    COLOR_YUV2BGRA_UYVY = 112,
    //COLOR_YUV2RGBA_VYUY = 113,
    //COLOR_YUV2BGRA_VYUY = 114,
    COLOR_YUV2RGBA_Y422 = COLOR_YUV2RGBA_UYVY,
    COLOR_YUV2BGRA_Y422 = COLOR_YUV2BGRA_UYVY,
    COLOR_YUV2RGBA_UYNV = COLOR_YUV2RGBA_UYVY,
    COLOR_YUV2BGRA_UYNV = COLOR_YUV2BGRA_UYVY,
 
    COLOR_YUV2RGB_YUY2 = 115,
    COLOR_YUV2BGR_YUY2 = 116,
    COLOR_YUV2RGB_YVYU = 117,
    COLOR_YUV2BGR_YVYU = 118,
    COLOR_YUV2RGB_YUYV = COLOR_YUV2RGB_YUY2,
    COLOR_YUV2BGR_YUYV = COLOR_YUV2BGR_YUY2,
    COLOR_YUV2RGB_YUNV = COLOR_YUV2RGB_YUY2,
    COLOR_YUV2BGR_YUNV = COLOR_YUV2BGR_YUY2,
 
    COLOR_YUV2RGBA_YUY2 = 119,
    COLOR_YUV2BGRA_YUY2 = 120,
    COLOR_YUV2RGBA_YVYU = 121,
    COLOR_YUV2BGRA_YVYU = 122,
    COLOR_YUV2RGBA_YUYV = COLOR_YUV2RGBA_YUY2,
    COLOR_YUV2BGRA_YUYV = COLOR_YUV2BGRA_YUY2,
    COLOR_YUV2RGBA_YUNV = COLOR_YUV2RGBA_YUY2,
    COLOR_YUV2BGRA_YUNV = COLOR_YUV2BGRA_YUY2,
 
    COLOR_YUV2GRAY_UYVY = 123,
    COLOR_YUV2GRAY_YUY2 = 124,
    //CV_YUV2GRAY_VYUY    = CV_YUV2GRAY_UYVY,
    COLOR_YUV2GRAY_Y422 = COLOR_YUV2GRAY_UYVY,
    COLOR_YUV2GRAY_UYNV = COLOR_YUV2GRAY_UYVY,
    COLOR_YUV2GRAY_YVYU = COLOR_YUV2GRAY_YUY2,
    COLOR_YUV2GRAY_YUYV = COLOR_YUV2GRAY_YUY2,
    COLOR_YUV2GRAY_YUNV = COLOR_YUV2GRAY_YUY2,
 
    //! alpha premultiplication
    COLOR_RGBA2mRGBA    = 125,
    COLOR_mRGBA2RGBA    = 126,
 
    //! RGB to YUV 4:2:0 family
    COLOR_RGB2YUV_I420  = 127,
    COLOR_BGR2YUV_I420  = 128,
    COLOR_RGB2YUV_IYUV  = COLOR_RGB2YUV_I420,
    COLOR_BGR2YUV_IYUV  = COLOR_BGR2YUV_I420,
 
    COLOR_RGBA2YUV_I420 = 129,
    COLOR_BGRA2YUV_I420 = 130,
    COLOR_RGBA2YUV_IYUV = COLOR_RGBA2YUV_I420,
    COLOR_BGRA2YUV_IYUV = COLOR_BGRA2YUV_I420,
    COLOR_RGB2YUV_YV12  = 131,
    COLOR_BGR2YUV_YV12  = 132,
    COLOR_RGBA2YUV_YV12 = 133,
    COLOR_BGRA2YUV_YV12 = 134,
 
    //! Demosaicing
    COLOR_BayerBG2BGR = 46,
    COLOR_BayerGB2BGR = 47,
    COLOR_BayerRG2BGR = 48,
    COLOR_BayerGR2BGR = 49,
 
    COLOR_BayerBG2RGB = COLOR_BayerRG2BGR,
    COLOR_BayerGB2RGB = COLOR_BayerGR2BGR,
    COLOR_BayerRG2RGB = COLOR_BayerBG2BGR,
    COLOR_BayerGR2RGB = COLOR_BayerGB2BGR,
 
    COLOR_BayerBG2GRAY = 86,
    COLOR_BayerGB2GRAY = 87,
    COLOR_BayerRG2GRAY = 88,
    COLOR_BayerGR2GRAY = 89,
 
    //! Demosaicing using Variable Number of Gradients
    COLOR_BayerBG2BGR_VNG = 62,
    COLOR_BayerGB2BGR_VNG = 63,
    COLOR_BayerRG2BGR_VNG = 64,
    COLOR_BayerGR2BGR_VNG = 65,
 
    COLOR_BayerBG2RGB_VNG = COLOR_BayerRG2BGR_VNG,
    COLOR_BayerGB2RGB_VNG = COLOR_BayerGR2BGR_VNG,
    COLOR_BayerRG2RGB_VNG = COLOR_BayerBG2BGR_VNG,
    COLOR_BayerGR2RGB_VNG = COLOR_BayerGB2BGR_VNG,
 
    //! Edge-Aware Demosaicing
    COLOR_BayerBG2BGR_EA  = 135,
    COLOR_BayerGB2BGR_EA  = 136,
    COLOR_BayerRG2BGR_EA  = 137,
    COLOR_BayerGR2BGR_EA  = 138,
 
    COLOR_BayerBG2RGB_EA  = COLOR_BayerRG2BGR_EA,
    COLOR_BayerGB2RGB_EA  = COLOR_BayerGR2BGR_EA,
    COLOR_BayerRG2RGB_EA  = COLOR_BayerBG2BGR_EA,
    COLOR_BayerGR2RGB_EA  = COLOR_BayerGB2BGR_EA,
 
    //! Demosaicing with alpha channel
    COLOR_BayerBG2BGRA = 139,
    COLOR_BayerGB2BGRA = 140,
    COLOR_BayerRG2BGRA = 141,
    COLOR_BayerGR2BGRA = 142,
 
    COLOR_BayerBG2RGBA = COLOR_BayerRG2BGRA,
    COLOR_BayerGB2RGBA = COLOR_BayerGR2BGRA,
    COLOR_BayerRG2RGBA = COLOR_BayerBG2BGRA,
    COLOR_BayerGR2RGBA = COLOR_BayerGB2BGRA,
 
    COLOR_COLORCVT_MAX  = 143
};

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代码示例

#include"stdafx.h"
#include<opencv2\opencv.hpp>
#include<iostream>

using namespace std;
using namespace cv;

double alpha = 1;
double beta = 50;

void changeContrastAndBright(const Mat& src1, Mat& dst1) {

	for (int i = 0; i < src1.rows; i++)
	{
		for (int j = 0; j < src1.cols; j++)
		{
			for (int k = 0; k < 3; k++)
			{
				dst1.at<Vec3b>(i, j)[k] =
					saturate_cast<uchar>(alpha*(src1.at<Vec3b>(i, j)[k]) + beta);
			}
		}
	}

}


int main() {
	Mat src1 = imread("F:/photo/c.jpg",-1);
	Mat dst1;
	Mat dst2 = Mat::zeros(src1.size(), src1.type());

	double time0 = static_cast<double>(getTickCount());
	changeContrastAndBright(src1, dst2);
	time0 = ((double)getTickCount() - time0) / getTickFrequency();
	cout << "直接遍历方法运行时间为:" << time0 << "秒" << endl;

	time0 = static_cast<double>(getTickCount());
	src1.convertTo(dst1, src1.type(), alpha, beta);
	time0 = ((double)getTickCount() - time0) / getTickFrequency();
	cout << "convertTo方法运行时间为:" << time0 << "秒" << endl;

	namedWindow("src1", 0);
	resizeWindow("src1", 450, 450);
	imshow("src1", src1);

	namedWindow("dst1", 0);
	resizeWindow("dst1", 450, 450);
	imshow("dst1", dst1);

	namedWindow("dst2", 0);
	resizeWindow("dst2", 450, 450);
	imshow("dst2", dst2);
	waitKey();
	return 0;
}

图像效果

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