参考:[Unity2D]在2D游戏里面实现人物的移动[消除抖动]https://blog.csdn.net/Z_hongli/article/details/115664222
脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour
{
private float horizontal;
private float vertical;
public float MoveSpeed=3;
void Start()
{
}
void Update()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector2 position = transform.position;
position.x = position.x + MoveSpeed * h* Time.deltaTime;
position.y = position.y + MoveSpeed * v* Time.deltaTime;
transform.position = position;
}
}
引擎默认是WASD移动Horizontal和Vertical
这种是相对于世界场景坐标系的横平竖直的移动方式