WebGl-2.清空canvas

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <!-- <link rel="stylesheet" href="/static/css/common.css"> -->
    <title>Document</title>
</head>
<body>
    <canvas id="example" width="512" height="512">
        游览器不支持
    </canvas>
</body>
<script>


    var canvas = document.getElementById('example');
    if(canvas==null){
    
    
        alert("获取失败")
    }

    // 获取 WebGL 上下文对象
    // var gl = getWebGLContext(canvas);

    // 获取 WebGL 上下文对象
    var gl = canvas.getContext('webgl');

    //指定清空<canvas>颜色,就是指定canvas的背景色,第四个参数是透明度,范围是(0-1)
    gl.clearColor(0.0,0.0,0.0,1.0)

    //清空<canvas>
    //gl.COLOR_BUFFER_BIT(颜色缓存)、gl.DEFTH_BUFFER_BIT(深度缓冲区)、gl.STENCIL_BUFFER_BIT(模板缓冲区)
    gl.clear(gl.COLOR_BUFFER_BIT);


    
</script>
</html>

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转载自blog.csdn.net/qq_25064691/article/details/120228648
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