OpenGL ES 纹理 Webrtc

GLES20.glBindTexture(GLES20.GL_TEXTURE_2D,getTextureId());

void glBindTexture(GLenum  target, GLuint  texture);

target

指明了纹理要绑定到的目标。必须是下面中的一个:GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE 或者 GL_TEXTURE_2D_MULTISAMPLE_ARRAY

纹理常用类型:GLES20.GL_TEXTURE_2D

GLES11Ext.GL_TEXTURE_EXTERNAL_OES,这是Android特有的OES纹理,预览相机或者视频使用此纹理。

通用 2D 纹理 shader

顶点shader:

attribute vec4 vPosition;
attribute vec2 vCoord;
uniform mat4 vMatrix;

varying vec2 textureCoordinate;

void main(){
    gl_Position = vMatrix*vPosition;
    textureCoordinate = vCoord;
}

片元:

precision mediump float;
varying vec2 textureCoordinate;
uniform sampler2D vTexture;
void main() {
    gl_FragColor = texture2D( vTexture, textureCoordinate );
}

//oem

attribute vec4 vPosition;
attribute vec2 vCoord;
uniform mat4 vMatrix;
uniform mat4 vCoordMatrix;
varying vec2 textureCoordinate;

void main(){
    gl_Position = vMatrix*vPosition;
    textureCoordinate = (vCoordMatrix*vec4(vCoord,0,1)).xy;
}

片元:

#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 textureCoordinate;
uniform samplerExternalOES vTexture;
void main() {
    gl_FragColor = texture2D( vTexture, textureCoordinate );
}

Webrtc 中关于纹理绘制 android设备 为OES 

绘制也很简单 

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转载自blog.csdn.net/TyearLin/article/details/118802128