贪吃蛇(小案例)

贪吃蛇

待优化

  1. 资源类 获取图片
package snake01;

import javax.swing.*;
import java.net.URL;

public class Data {
    
    
    //获取图片
    public static URL headerURL=Data.class.getResource("statics/header.png");
    public static ImageIcon header =new ImageIcon(headerURL);
    
    public static URL upURL=Data.class.getResource("statics/up.png");
    public static ImageIcon up =new ImageIcon(upURL);
    
    public static URL downURL=Data.class.getResource("statics/down.png");
    public static ImageIcon down =new ImageIcon(downURL);
    
    public static URL leftURL=Data.class.getResource("statics/left.png");
    public static ImageIcon left =new ImageIcon(leftURL);
    
    public static URL rightURL=Data.class.getResource("statics/right.png");
    public static ImageIcon right =new ImageIcon(rightURL);
    
    public static URL bodyURL=Data.class.getResource("statics/body.png");
    public static ImageIcon body =new ImageIcon(bodyURL);
    
    public static URL foodURL=Data.class.getResource("statics/food.png");
    public static ImageIcon food =new ImageIcon(foodURL);
}

  1. 画笔类(用来监听事件和绘画界面)
package snake01;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener, ActionListener {
    
    
    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX=new int[600];//蛇的x坐标
    int[] snakeY=new int[500];//蛇的y坐标
    String fx;//初始方向

    int foodx;
    int foody;
    Random random=new Random();
    //游戏成绩
    int score;
    //游戏当前状态:开始,终止
    boolean isStart =false;//默认终止

    boolean isFail=false;//游戏失败状态

    //定时器
    Timer timer=new Timer(100,this);//100毫秒执行一次

    //构造器
    public GamePanel() {
    
    
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();
    }
//初始化方法
    public void init(){
    
    
        length=3;
        snakeX[0]= 100;snakeY[0]= 100;//头的坐标
        snakeX[1]= 75;snakeY[1]= 100;//第一个身体的坐标
        snakeX[2]= 50;snakeY[2]= 100;//第二个身体的坐标
        fx="R";//初始方向向右
        foodx=25+25*random.nextInt(34);
        foody=75+25*random.nextInt(24);
        score=0;
    }

    //画笔
    @Override
    protected void paintComponent(Graphics g) {
    
    
        super.paintComponent(g);//清屏
        //绘制静态面板
        this.setBackground(Color.white);
        Data.header.paintIcon(this,g,25,11);//头部广告栏
        g.fillRect(25,70,850,600);
        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("华文行楷",Font.CENTER_BASELINE,20));//设置字体
        g.drawString("长度:"+length,750,35);
        g.drawString("分数:"+score,750,55);

        Data.food.paintIcon(this,g,foodx,foody);//画食物
        if(isFail){
    
    
            g.setColor(Color.red);
            g.setFont(new Font("华文行楷",Font.CENTER_BASELINE,40));//设置字体
            g.drawString("失败,按下空格开始游戏",300,300);

        }
        //把小蛇画上去
        for (int i = 1; i <length ; i++) {
    
    
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }
        if(fx.equals("R")) {
    
    
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头向右
        }
        else if (fx.equals("up")) {
    
    
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头向上
        }
        else if (fx.equals("down")) {
    
    
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头向下
        }
        else if (fx.equals("left")) {
    
    
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头向左
        }


        //游戏状态
        if(isStart==false){
    
    
            g.setColor(Color.blue);
            g.setFont(new Font("华文行楷",Font.CENTER_BASELINE,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);
        }
    }

    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
    
    
        int keyCode = e.getKeyCode();
        if(keyCode==KeyEvent.VK_SPACE){
    
    
            if(isFail){
    
    
                //重新开始
                isFail=false;
                init();
            }else{
    
    
            isStart=!isStart;
            }
            repaint();
        }
        //小蛇移动
        if(keyCode==KeyEvent.VK_UP){
    
    
            fx="up";
        }
        else if(keyCode==KeyEvent.VK_DOWN){
    
    
            fx="down";
        }
        else if(keyCode==KeyEvent.VK_LEFT){
    
    
            fx="left";
        }
        else if(keyCode==KeyEvent.VK_RIGHT){
    
    
            fx="R";
        }

    }


    //事件监听---需要通过固定事件来刷新,一秒10次
    @Override
    public void actionPerformed(ActionEvent e) {
    
    
        if(isStart && isFail==false){
    
    //如果游戏开始让小蛇动
            //吃食物
            if(snakeX[0]==foodx&&snakeY[0]==foody){
    
    
                score=score+10;
                length++;
                //再次随机食物
                foodx=25+25*random.nextInt(34);
                foody=75+25*random.nextInt(24);
            }
            //身体
            for (int i = length-1; i >0; i--) {
    
    
                snakeX[i]=snakeX[i-1];
                snakeY[i]=snakeY[i-1];
            }
            //头走向//边界判断
            if(fx.equals("R")){
    
    
                snakeX[0]=snakeX[0]+25;
                if(snakeX[0]>850){
    
    
                    snakeX[0]=25;
                }}

            else if(fx.equals("left")){
    
    
                snakeX[0]=snakeX[0]-25;
                if(snakeX[0]<25){
    
    
                    snakeX[0]=850;
                }}

            else if(fx.equals("up")){
    
    
                snakeY[0]=snakeY[0]-25;
                if(snakeY[0]<75){
    
    
                    snakeY[0]=650;
                }}

            else if(fx.equals("down")){
    
    
                snakeY[0]=snakeY[0]+25;
                if(snakeY[0]>650){
    
    
                    snakeY[0]=75;
                }}
            //失败判断,撞到自己
            for (int i = 1; i <length ; i++) {
    
    
                if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
    
    
                    isFail=true;
                }
            }

            repaint();
        }
        timer.start();
    }





    @Override
    public void keyTyped(KeyEvent e) {
    
    

    }
    @Override
    public void keyReleased(KeyEvent e) {
    
    

    }

}

  1. 主线程类(写项目时推荐尽量用一个主线程类)
package snake01;

import javax.swing.*;

public class StartGame {
    
    
    public static void main(String[] args) {
    
    
        JFrame frame = new JFrame("贪吃蛇");
        frame.setBounds(10,10,900,720);
        frame.setResizable(false);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.add(new GamePanel());
        frame.setVisible(true);
    }
}

写小游戏的顺序:定义数据;画上去;监听事件(游戏监听;键盘监听);

(基本都是这样 *


Xinyue Day4

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转载自blog.csdn.net/qq_47735503/article/details/110727396