UE4物理坐标范围越界导致Actor被销毁

UE4引擎Actor角色开启物理系统后,坐标范围大概超出1050000(10公里左右)后会被自动销毁,导致一些莫名奇妙问题。可以使用世界场景构成来解决问题(将世界分为很多方块,转移方块后重设世界坐标原点解决坐标越界问题)世界场景构成用户指南

physical actor destroyed immediately when out of coordinate
I’m creating an air combat game, when flight out of the range(maybe >1050000), fire, the bullet destroyed immediately. if I remove bullet’s Projectile Component, actor can be spawned, else, actor spawned and destroyed immediately

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转载自blog.csdn.net/qq_31042143/article/details/103544895
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