Unity学习笔记:读取配置文件

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;

/// <summary>
/// 
/// </summary>
public class ConfigTest : MonoBehaviour
{
    private Dictionary<string, Dictionary<string, string>> dic
     = new Dictionary<string, Dictionary<string, string>>();
    private string path;
    private void Start()
    {
        //读取StreamingAssets文件下的文件路径
         path = Path.Combine(Application.streamingAssetsPath,
            "Config.txt");
        LoadConfig();
    }
    //读取所有数据
    private void LoadConfig()
    {
        string[] lines = null;
        if (File.Exists(path))
        {
            lines = File.ReadAllLines(path);
            BuildDic(lines);
        }
    }
    //处理所有数据
    private void BuildDic(string[] lines)
    {
        //主键
        string mainKey = null;
       //子键
        string subKey = null;
        //值
        string subValue = null;
        foreach (var item in lines)
        {
            string line = null;
            line = item.Trim();//去除空行
            if (!string.IsNullOrEmpty(line))
            {
                //取主键
                if (line.StartsWith("["))
                {
                    mainKey = line.Substring(1, line.IndexOf("]") - 1);
                    dic.Add(mainKey, new Dictionary<string, string>());
                }
                //取子键以及值
                else
                {
                    var configValue = line.Split('=');
                    subKey = configValue[0].Trim();
                    subValue = configValue[1].Trim();
                    subValue = subValue.StartsWith("\"") ? subValue.Substring(1) : subValue;
                    dic[mainKey].Add(subKey, subValue);
                }
            }
        }
    }
    private void OnGUI()
    {
        GUILayout.Label(dic["Login"]["Password"]);
    }
}

文件txt

猜你喜欢

转载自blog.csdn.net/huanyu0127/article/details/106062556