Unity的DoTween插件缓动动画效果

很久不用了,为了防止忘记DoTween设动画节奏的时候用什么类型的Ease,所以我专门写了一个小demo,记录比较DoTween的各种动画类型。

动画执行测试代码:

using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Main : MonoBehaviour
{

    //public Dropdown dropDownItem;
    public Text txt_title;
    public GridLayoutGroup gridLayoutGroup;
    public RectTransform rect_item_0;

    List<string> showNames = new List<string>();
    List<int> valueList = new List<int>();

    // Use this for initialization
    void Start()
    {
        rect_item_0.gameObject.SetActive(false);
        txt_title.text = "各种缓动曲线下的位移动画(以持续1s的位移动画为例)";
        int index = 1;
        foreach (var value in Enum.GetValues(typeof(Ease)))
        {
            //从 330 到 -360
            RectTransform rect = GameObject.Instantiate(rect_item_0).GetCom

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转载自blog.csdn.net/Stephanie_1/article/details/82953857