C++策略设计模式

一、策略模式

核心思想:Strategy 模式将逻辑(算法)封装到一个类(Context)里面,通过组合的方式将具体算法的实现在组合对象中实现,再通过委托的方式将抽象接口的实现委托给组合对象实现

#include <iostream>
#include <cmath>
#include <string>
using namespace std;

//策略基类
class CashSuper
{
public:
	virtual double AcceptMoney(double money) = 0;
};

//策略实现1
class CashNormanl : public CashSuper
{
	double AcceptMoney(double money)
	{
		return money;
	}
};

//策略实现2
class CashRebate : public CashSuper
{
private:
	double discount;	//折扣
public:
	CashRebate(double dis)
	{
		discount = dis;
	}
	double AcceptMoney(double money)
	{
		return money * discount;
	}
};

//策略实现3
class CashReturn : public CashSuper
{
private:
	double moneyCondition;	//满足条件
	double moneyReturn;	//返现值
public:
	CashReturn(double mc, double mr)
	{
		moneyCondition = mc;
		moneyReturn = mr;
	}
	double AcceptMoney(double money)
	{
		double result = money;
		if (money >= moneyCondition)
		{
			result = money - floor(money / moneyCondition) * moneyReturn;
		}
		return result;
	}
};

//策略上下文,对策略进行二次封装
class CashContext
{
private:
	CashSuper *cs;
public:
	CashContext(const string &str)
	{
		if (str == "正常收费")
		{
			cs = new CashNormanl();
		}
		else if(str == "打9折")
		{
			cs = new CashRebate(0.9);
		}
		else if (str == "满300减200")
		{
			cs = new CashReturn(300, 200);
		}
	}

	double GetResult(double money)
	{
		return cs->AcceptMoney(money);
	}
};

int main()
{
	double money = 1000;
	CashContext *cc = new CashContext("满300减200");
	cout << cc->GetResult(money) << endl;
	return 0;
}

具体理论知识可参考:策略模式(策略设计模式)详解
文档参考:大话设计模式

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转载自blog.csdn.net/weixin_38739598/article/details/107381269
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