《设计模式》学习笔记——桥接模式

Bridge Pattern被称之为桥接模式,属于构造型模式。Bridge Pattern基于类的最小设计原则,通过使用封装、聚和以及继承等行为来让不同的类承担不同的责任。它的主要特点是把抽象类与行为实现分离开来,从而可以保持各个部分的独立性以及对应它们的功能扩展 。

Brige.h

#pragma once
#include<iostream>
#include<string>

// 抽象接口
class Engine
{
public:
	virtual void InstallEngine() = 0;
private:
protected:
};

// 具体引擎类
class Engine4400CC:public Engine
{
public:
	virtual void InstallEngine()
	{
		std::cout << "Install Engine4400CC" << std::endl;
	}
private:
protected:
};

// 具体引擎类
class Engine4500CC :public Engine
{
public:
	virtual void InstallEngine()
	{
		std::cout << "Install Engine4500CC" << std::endl;
	}
private:
protected:
};

// 抽象接口
class Car
{
public:
	Car(Engine * engine):m_engine(engine){}
	virtual~Car() { delete m_engine; }
	virtual void InstallEngine() = 0;
private:
	
protected:
	Engine * m_engine;
};

// 具体实现类
class WBM5:public Car
{
public:
	WBM5(Engine * engine) :Car(engine) {}
	virtual~WBM5() { }

	virtual void InstallEngine()
	{
		m_engine->InstallEngine();
	}
private:
protected:
};


// 具体实现类
class WBM6 :public Car
{
public:
	WBM6(Engine * engine) :Car(engine) {}
	virtual ~WBM6() {  }

	virtual void InstallEngine()
	{
		m_engine->InstallEngine();
	}
private:
protected:
};



class Brige
{
public:
	Brige() {};
	~Brige() {};
};

 

Brige.cpp

#include "Brige.h"

 

mainTest.cpp

#include<iostream>
#include"Brige.h"

int main(void)
{
	Engine* engine = new Engine4400CC;
	WBM6* wbm6 = new WBM6(engine);
	wbm6->InstallEngine();
	delete wbm6;

	wbm6= new WBM6(new Engine4500CC);
	wbm6->InstallEngine();
	delete wbm6;
	system("pause");
	return 0;
}

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转载自blog.csdn.net/smallerxuan/article/details/83471760
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