UNITY 5.3.2 发行说明 中文版

本文地址:http://blog.csdn.net/t163361/article/details/50615091

IMPROVEMENTS

改进

Compute: Improved compute shader import times, particularly on Windows. Since 5.1 we were always compiling them for GL4.3+GLES3.1 too, while most people only need DX11. (706098)

Compute:改进计算shader导入的时间,Windows上效果显著.从5.1我们总是编译他们支持GL4.3+GLES3.1,尽管大部分人们只使用DX11。

Editor: Added link to learn more about Unity Cloud Build in the Build Player window.

Editor:在Build Player窗口 添加链接指引获得更多关于UnityCloudBuild的信息。

Editor/Scenes: Add Scene.GetRootGameObjects() to return the root game objects of the scene.

Edito/Scenes:添加Scene.GetRootGameObjects()返回场景的根物体。

Editor/Scenes: Add SceneManager.CreateScene() API to allow creating new empty scene at runtime.

Editor/Scenes:添加SceneManager.CreateScene() API来支持实时创建一个新的空场景。

GI: Light probes and ambient (everything with SH calculations) match ground truth more closely now. (754898)

GI:灯光探测和环境(所有和SH计算有关)匹配地形的匹配更紧密了。

IL2CPP: Optimize method prologues for code size and incremental builds.

IL2CPP:为代码大小和增量构建优化函数序言。

iOS: Added bitcode support. (752178)

iOS:添加二进制编码支持。

iOS/IL2CPP: Added support for Xcode 7.3 (don’t use __declspec attributes).

iOS/IL2CPP:添加支持Xcode7.3(不要使用 __declspec 断言)

Samsung TV: Added support for 2016 TVs.

Samsung TV:添加支持2016TVs。

Tizen: Now supports tizenstore URL protocol to open up Tizen store pages.

Tizen:现在支持tizenstore(tizen商店)URL协议来打开Tizen商店页面。

tvOS: Enable Dynamic GI.

tvOS:开启动态GI。

VR: Applications that lost focus no longer throttle the CPU.

VR:程序丢失焦点时不再卡CPU了。

CHANGES

修改

iOS: Enable bitcode support by default.

iOS:默认开启支持二进制代码。

Editor/Scenes: Prevent calling some Editor mode only APIs on EditorSceneManager from play mode, including EditorSceneManager.OpenScene, EditorSceneManager.SaveScene etc.

Editor/Scenes:防止运行模式时通过EditorSceneManager调用一些只允许编辑器模式的APIs,包括EditorSceneMnaager.OpenScene,EditorSceneManager.SaveScene 等等。

Editor/Scenes: Prevent calling some play mode only APIs on SceneManager from Editor mode, including SceneManager.LoadLevel, SceneManager.LoadLevelAsync etc.

Editor/Scenes:防止编辑器模式时通过SceneManager调用一些只允许运行模式使用的APIs,包括 SceneManager.LoadLevel,SceneManager.LoadLevelAsync 等等。

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