UNITY 4.7.1 & UNITY 4.7.2 发行说明 中文版

本文地址:http://blog.csdn.net/t163361/article/details/51834995
UNITY 4.7.1
The Unity 4.7.1 adds Xcode 7.3 support for iOS and includes a couple of other fixes. Read the release notes below for details.
Unity 4.7.1添加Xcode 7.3 以支持iOS,并包含了一些其他修正。阅读release notes获得更详细的信息。

For more information about the previous main release, see the Unity 4.7 Release Notes.
想获得更详细的早期主要更新,查询Unity 4.7 Release Notes。

FIXES
修正
Android: Fixed crashes on Tegra K1 and Xiaomi devices due to unaligned memory access (712011), (700531)
Android:修正在Tegra K1 和Xiaomi 设备上的未对齐的内存访问导致的崩溃。
iOS/IL2CPP: Add support for Xcode 7.3
iOS/IL2CPP:添加支持Xcode7.3
iOS/IL2CPP: Prevent a double allocation for multi-dimensional arrays. (766168)
iOS/IL2CPP:防止双重分配对于多维数组。
OSX: Fix for standalone player menu pausing execution. (702914)
OSX:修复standalone player 菜单暂停执行的问题。

UNITY 4.7.2
The Unity 4.7.2 release brings you support for IPv6. Read the release notes below for details.
Unity 4.7.2带给你IPv6的支持。阅读release notes获得更详细的信息。
For more information about the previous main release, see the Unity 4.7 Release Notes.
想获得更详细的早期主要更新,查询Unity 4.7 Release Notes。

FIXES
修正
IL2CPP: Do not allocate data for type initialization during liveness checking. (756912)
IL2CPP:活跃度检查期间不为type序列化分配数据。
IL2CPP: Properly cleanup when a native thread is cancelled rather than exiting normally (733609)
IL2CPP:妥善清理当一个本地线程取消而不是正常退出时。
iOS: Xcode 7.3 Build & Run.
iOS:Xcode 7.3 构建并运行
iOS: IPv6 compatibility fixes for .NET libraries and IL2CPP runtime.
iOS:IPv6 兼容性修正支持.NET库和IL2CPP运行时。

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转载自blog.csdn.net/t163361/article/details/51834995