bool CreateCovers(byte[] imageData)
{
Texture2D imageTexture = new Texture2D(273, 126);
imageTexture.LoadImage(imageData);
imageTexture.Apply();
return ExceptionHandler.Assert(() =>
{
Image cover = Instantiate(childUI) as Image;
cover.material.mainTexture = imageTexture;
});
}
Unity实现byte[]合成图像
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转载自www.cnblogs.com/ezhar/p/12924151.html
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