Qt实现 多线程 TCP 服务端
因为项目中要用到TCP客户端的并发处理,所以TCP服务端用多线程去实现是必要的。于是花了一大早上的时间写了一各Demo
如图:
主要关键代码:
- 关于线程的处理。关于线程的理论知识,本人在上一篇《多线程简单举例》中已经介绍过了,这里不多解释了。这里重点关注run()函数的消息处理。
#include "tcpserverthread.h"
serverThread::serverThread(int sockDesc, QObject *parent) :
QThread(parent),
m_sockDesc(sockDesc)
{
connect(this, SIGNAL(clientconnected(QString)), this, SLOT(connectToHost(QString)));
// connect(m_tcpsocket, SIGNAL(sigDisconnectAll()), this, SLOT(disconnectAll()));
}
serverThread::~serverThread()
{
m_socket->close();
}
void serverThread::run(void)
{
m_socket = new MySocket(m_sockDesc);
if (!m_socket->setSocketDescriptor(m_sockDesc)) {
return ;
}
QString ip = m_socket->peerAddress().toString();
int port = m_socket->peerPort();
strIP = QString("%1:%2").arg(ip).arg(QString ::number(port));
emit testsignal(strIP);
emit clientconnected(strIP);
//断开
connect(m_socket, &MySocket::disconnected, this, &serverThread::disconnectToHost);
//接收
connect(m_socket, SIGNAL(dataReady(const QString&, const QByteArray&)),
this, SLOT(recvDataSlot(const QString&, const QByteArray&)));
//发送
connect(this, SIGNAL(sendData(int, QString,const QByteArray&)),
m_socket, SLOT(sendData(int,QString, const QByteArray&)));
// connect(m_socket, SIGNAL(aboutToClose()), thread, SLOT(deleteLater()));
this->exec();
}
//mainwindows 窗口会发送socket发送信号,接收信号并处理
void serverThread::sendDataSlot(int sockDesc, QString str, const QByteArray &data)
{
if (data.isEmpty()) {
return ;
}
emit sendData(sockDesc, str,data);
}
void serverThread::recvDataSlot(const QString &ip, const QByteArray &data)
{
emit dataReady(ip, data);
}
void serverThread::disconnectToHost(void)
{
emit disconnectTCP(m_sockDesc,strIP);
m_socket->disconnectFromHost();
this->quit();
}
void serverThread::connectToHost(QString str)
{
emit connectTCP(m_sockDesc,str);
}
2、tcpServer端对接入客户端需要重写 函数incomingConnection()
This virtual function is called by QLocalServer when a new connection is available. socketDescriptor is the native socket descriptor for the accepted connection.
The base implementation creates a QLocalSocket, sets the socket descriptor and then stores the QLocalSocket in an internal list of pending connections. Finally newConnection() is emitted.
Reimplement this function to alter the server’s behavior when a connection is available.
void MyTcpServer::incomingConnection(int sockDesc)
{
m_socketList.append(sockDesc);
serverThread *thread = new serverThread(sockDesc);
//显示连接数
connect(thread, SIGNAL(connectTCP(int,QString )), m_Widget, SLOT(showConCont(int,QString)));
//显示客户端IP
connect(thread, SIGNAL(connectTCP(int,QString )), m_Widget, SLOT(showConnection(int,QString)));
connect(thread, SIGNAL(disconnectTCP(int,QString)), m_Widget, SLOT(showDisconnection(int,QString)));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
//接收数据
connect(thread, SIGNAL(dataReady(const QString&, const QByteArray&)),
m_Widget, SLOT(recvData(const QString&, const QByteArray&)));
//发送数据
connect(m_Widget, SIGNAL(sendData(int,QString, const QByteArray&)),
thread, SLOT(sendDataSlot(int,QString, const QByteArray&)));
thread->start();
}
3、为了增加代码的可读性,这里新建一个类mysocket 来单独收发数据
//发送数据
void MySocket::sendData(int id, QString str,const QByteArray &data)
{
QString ip = peerAddress().toString();
int port = peerPort();
ip = QString("%1:%2").arg(ip).arg(QString ::number(port));
if(str == ip)
{
if (!data.isEmpty()) {
this->write(data);
}
}
}
void MySocket::recvData(void)
{
QString ip = peerAddress().toString();
int port = peerPort();
ip = QString("%1:%2").arg(ip).arg(QString ::number(port));
QByteArray data = readAll();
emit dataReady(ip, data);
}
本示例下载地址:https://download.csdn.net/download/qq_21291397/12364249
总结:
TCP 服务端的创建不难,重点还是要理解多线程的那层含义。实操动手写一写代码,可以提高对多线程的理解。