Qt使用tcp实现的简单服务端和客户端(带心跳检测)

之前在做一个简单的聊天工具,界面基本是完成了,但是肯定是要用tcp传输的,自己大概的做了一个简单的实现,然后也加入了心跳检测的机制,还是先上一下效果图:

使用Qt的网络功能,需要在.pro中加入 QT += network

服务端我使用QTcpServer来建立, ps:(因为窗口是qml做的,所以会有很多invokeMethod  ̄へ ̄,不用在意)

主要就是重新实现其 void incomingConnection( qintptr socketDescriptor函数:

void ChatTcpServer::incomingConnection(qintptr socketDescriptor)
{
    QThread *thread = new QThread;        //不可以有parent
    ChatSocket *socket = new ChatSocket(socketDescriptor);

    connect(thread, &QThread::finished, thread, &QThread::deleteLater);    //线程结束后自动删除自己
    connect(socket, &ChatSocket::consoleMessage, this, [this](const QString &message)    //这里使用lambda表达式,很方便
    {
        QMetaObject::invokeMethod(m_window, "addMessage", Q_ARG(QVariant, QVariant(message)));
    });
    connect(socket, &ChatSocket::clientDisconnected, this, [this](const QString &ip)
    {
        QMetaObject::invokeMethod(m_window, "removeClient", Q_ARG(QVariant, QVariant(ip)));
    });
    QMetaObject::invokeMethod(m_window, "addNewClient", Q_ARG(QVariant, QVariant(socket->peerAddress().toString())));

    socket->moveToThread(thread);            //注意,使用moveToThread方法将socket转移到新线程中
    thread->start();
}

每一个连接的client都用一个线程进行处理,下面是ChatSocket的实现,心跳检测也在其中完成:

chatsocket.cpp:

#include <QTimer>
#include <QDataStream>
#include <QHostAddress>
#include <QCryptographicHash>
#include "chatsocket.h"
#include "mymessagedef.h"            //这个里面主要就是自己的一些消息定义

ChatSocket::ChatSocket(qintptr socketDescriptor, QObject *parent)
    :   QTcpSocket(parent)
{
    if (!setSocketDescriptor(socketDescriptor))
    {
        emit consoleMessage(errorString());
        deleteLater();
    }

    m_heartbeat = new QTimer(this);
    m_heartbeat->setInterval(30000);                    //30秒进行一次心跳检测
    m_lastTime = QDateTime::currentDateTime();

    connect(this, &ChatSocket::readyRead, this, &ChatSocket::heartbeat);        //任何到来的数据都会重置心跳
    connect(this, &ChatSocket::readyRead, this, &ChatSocket::readClientData);
    connect(this, &ChatSocket::disconnected, this, &ChatSocket::onDisconnected);
    connect(m_heartbeat, &QTimer::timeout, this, &ChatSocket::checkHeartbeat);

    m_heartbeat->start();                 //开始心跳
}

ChatSocket::~ChatSocket()
{
}

void ChatSocket::heartbeat()
{
    if (!m_heartbeat->isActive())
        m_heartbeat->start();    
    m_lastTime = QDateTime::currentDateTime();
}

void ChatSocket::checkHeartbeat()
{
    if (m_lastTime.secsTo(QDateTime::currentDateTime()) >= 30)   //超过30s即为掉线,停止心跳
    {
        qDebug() << "heartbeat 超时, 即将断开连接";
        m_heartbeat->stop();
        disconnectFromHost();
    }
}

void ChatSocket::onDisconnected()
{
    emit clientDisconnected(peerAddress().toString());
    emit consoleMessage(peerAddress().toString() + " 断开连接..");
    deleteLater();
}                //连接中断,删除自己
/*  消息发送方式如下,先发一个消息头,然后接下来的都是数据  
*  | 消息标志flag || 消息类型type || 消息大小size || MD5验证 |   ...  | 数据data |  ...  | 数据data |
*                        {消息头}                                               {数据} 
*/
void ChatSocket::readClientData()
{ 
	static int got_size = 0;                //已经获取到的数据大小,不包括消息头 
	static MSG_TYPE type = MT_UNKNOW;        //像MSG_TYPE这种类型,是我自己定义消息格式,忽略它....主要讲思路 
	static MSG_MD5_TYPE md5; 
	if (m_data.size() == 0)             //必定为消息头,消息头在发送端用QDataStream发送的,因此读的时候也一样 
    { 
        QDataStream in(this); 
        in.setVersion(QDataStream::Qt_5_9); 
        MSG_FLAG_TYPE flag; in >> flag; 
        if (flag != MSG_FLAG)                //我在消息头加入了一个标志...忽略 
            return; in >> type; 
        if (type == MT_HEARTBEAT) //如果是心跳检测,直接返回 
            return; 
        MSG_SIZE_TYPE size; in >> size >> md5;                //读取接下来的数据大小以及md5验证 
        m_data.resize(size); } 
    else //合并数据 
    { 
        QByteArray data = read(bytesAvailable());        //非消息头的数据我直接用的write,因此读的时候用read 
        m_data.replace(got_size, data.size(), data);     //用replace不会改变m_data的大小 
        got_size += data.size(); 
    } 
    
    if (got_size == m_data.size()) //接收完毕 
    { 
        QByteArray md5_t = QCryptographicHash::hash(m_data, QCryptographicHash::Md5); 
        if (md5 == md5_t) //正确的消息 
        { 
            QString str = QString::fromLocal8Bit(m_data.data()); 
            emit consoleMessage(QString("md5 一致,消息为:\"" + str + "\",大小:" + QString::number(m_data.size()))); 
            switch (type) 
            { 
            case MT_SHAKE:                    //因为主要都是测试,所以都没有写,应该放自己的具体的操作 
                
                break; 
            case MT_TEXT: 
                
                break; 
            default: 
                break; 
            } }
        got_size = 0; //重新开始 
        type = MT_UNKNOW; 
        md5.clear(); 
        m_data.clear(); 
    }
}

chatsocket.h:

#ifndef CHATSOCKET_H  
#define CHATSOCKET_H  
  
#include <QTcpSocket>  
#include <QDateTime>  
  
class QTimer;  
class ChatSocket : public QTcpSocket  
{  
    Q_OBJECT  
  
public:  
    ChatSocket(qintptr socketDescriptor, QObject *parent = nullptr);  
    ~ChatSocket();  
  
public slots:  
    void readClientData();  
  
private slots:  
    void heartbeat();  
    void checkHeartbeat();  
    void onDisconnected();  
  
signals:  
    void clientDisconnected(const QString &ip);  
    void consoleMessage(const QString &message);  
  
private:  
    QTimer *m_heartbeat;  
    QDateTime m_lastTime;  
    QByteArray m_data;  
};  
  
#endif // CHATSOCKET_H  

客户端就比较简单了,我是直接在官方的例子fortuneclient上改的 (咳咳....),名字是Fortune Client Example

构造函数中主要增加了:

connect(getFortuneButton, &QAbstractButton::clicked, this, &Client::sendMessageHeader);
connect(tcpSocket, &QTcpSocket::bytesWritten, this, &Client::sendMessage);    //byteWritten信号在每次数据发送后emit

两个槽函数 sendMessageHeader(),sendMessage() 如下:

void Client::sendMessageHeader()
{
    MSG_FLAG_TYPE flag = MSG_FLAG;
    MSG_TYPE type = MT_TEXT;
    MSG_SIZE_TYPE size = messageEdit->text().toLocal8Bit().size();        //收发都使用 toLocal8Bit,中文不会乱码
    MSG_MD5_TYPE md5 = QCryptographicHash::hash(messageEdit->text().toLocal8Bit(), QCryptographicHash::Md5);

    QByteArray block;
    QDataStream out(&block, QIODevice::WriteOnly);
    out.setVersion(QDataStream::Qt_5_9);

    out << flag << type << size << md5;
    fileBytes = size + 29;                // sizeof(flag) + sizeof(type) +  sizeof(size) + md5.size()16字节 + 4 = 29
    tcpSocket->write(block);              //用QDataStream写QByteArray 会在前面加 4 字节的大小信息,所以最后加了 4 字节
}

void Client::sendMessage(qint64 sentSize)  //发送实际的data,因为只是测试,大的数据应该在分开发送,在最后一行tcpSocket->write(block,包大小);
{
    static int sentBytes = 0;
    sentBytes += sentSize;

    if (sentBytes >= fileBytes)
    {
        fileBytes = 0;
        sentBytes = 0;
        return;
    }

    QByteArray block = messageEdit->text().toLocal8Bit();
    Sleep(10);
    tcpSocket->write(block);    //直接使用write
}

哦,忘了还有listen(),我放在main中了:

#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include "chattcpserver.h"

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);

    QQmlApplicationEngine engine;
    ChatTcpServer server(&engine);
    if (!server.listen(QHostAddress::AnyIPv4, 56789))
    {
        QGuiApplication::exit(1);
    }
    else server.loadWindow();

    return app.exec();
}

好了,差不多写完了,还是有点长的....,不过我的注释还是很多的,思路应该还是比较清楚的吧....

代码下载:https://download.csdn.net/download/u011283226/10347489

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转载自blog.csdn.net/u011283226/article/details/79933139