设计模式java——状态模式

状态模式(State):当一个对象的内在状态改变时允许改变其行为,这个对象看起来像是改变了其类。

状态模式Demo:

/**
 * 2018年3月30日下午9:42:50
 */
package com.Designpattern;

/**
 * @author xinwenfeng
 *
 */
public class TestState {

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		Context context = new Context();
		context.operate();
		context.operate();
		context.operate();
		context.operate();
		context.operate();
		context.operate();
		context.operate();
		context.operate();
	}

}
//抽象汽车状态
interface CarState{
	public void run(Context context);
}
//停车状态
class CarStop implements CarState{

	@Override
	public void run(Context context) {
		System.out.println("停止状态,开始加速");
		context.setCarState(new CarSpeedUp());
	}
	
}
//加速状态
class CarSpeedUp implements CarState{

	@Override
	public void run(Context context) {
		System.out.println("加速状态,进入匀速行驶");
		context.setCarState(new CarRun());
	}
	
}
//行驶状态
class CarRun implements CarState{

	@Override
	public void run(Context context) {
		System.out.println("匀速状态,开始减速");
		context.setCarState(new CarSpeedDown());
	}
	
}
//减速状态
class CarSpeedDown implements CarState{

	@Override
	public void run(Context context) {
		System.out.println("减速状态,停车");
		System.out.println("=============");
		context.setCarState(new CarStop());
	}
	
}
class Context{
	private CarState carState;//维护一个状态
	public Context() {
		carState = new CarStop();
	}
	public CarState getCarState() {
		return carState;
	}
	public void setCarState(CarState carState) {
		this.carState = carState;
	}
	public void operate() {
		System.out.print("操作>>>");
		carState.run(this);
	}
}

结果:


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转载自blog.csdn.net/flylikebutterfly/article/details/79763874
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