先给出手柄按键的大致示意图——
按键控制的脚本格式大致如下——
using UnityEngine;
using System.Collections;
public class shoubingkongzhi : MonoBehaviour {
///
/// 手柄
///
SteamVR_TrackedObject tracked;
void Awake()
{
//获取手柄
tracked = GetComponent();
}
// Update is called once per frame
void FixedUpdate()
{
var device = SteamVR_Controller.Input((int)tracked.index);
if (device.GetPressDown(SteamVR_Controller.ButtonMask.Touchpad))
{
Debug.Log("按下圆盘");
}
else if (device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger))
{
Debug.Log("按下扳机键");
}
else if (device.GetPressDown(SteamVR_Controller.ButtonMask.Grip))
{
Debug.Log("按下手柄侧键");
}
else if (device.GetPressDown(SteamVR_Controller.ButtonMask.ApplicationMenu))
{
Debug.Log("按下手柄菜单键");
}
else if (device.GetPressDown(SteamVR_Controller.ButtonMask.ApplicationMenu))
{
Debug.Log("按下手柄菜单键");
}
}
}
以上都是HTC VIVE手柄中按键按下的代码。其他还有:
按键松开—device.GetPressUp(SteamVR_Controller.ButtonMask.Trigger);
按键长安—device.GetPress(SteamVR_Controller.ButtonMask.Trigger);
按键按下还有另一种方式,但是我自我感觉用着很别扭,没上述的好。device.GetTouchDown(SteamVR_Controller.ButtonMask.ApplicationMenu);
其他用法与GetPressDown()类似。