Unity3d 实现 闪现 技能

using UnityEngine;
/// <summary>
/// 闪现技能
/// </summary>
public class flashMove : MonoBehaviour {
    //放闪现的按键
    public KeyCode keyCode= KeyCode.A;
    //闪现的距离
    public float moveDistance =9.7f;
       
       // Update is called once per frame
       void Update ()
    {
        release();
    }
    void release()
    {
        if(Input.GetKeyDown(keyCode))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit = new RaycastHit();
            if (Physics.Raycast(ray, out hit))
            {
                if (hit.collider.tag == "Terrain")
                {
                    Vector3 hitPos = hit.point;
                    Vector3 playerPos = transform.position;
                    //向量减法 和y无关,所以同步一下高度
                    playerPos.y = hitPos.y;
                    //向量减法,得到一个向量,包含方向和距离
                    Vector3 dir = (hitPos - playerPos);
                    //归一化 去除距离 ,只要方向,如果不去除距离 ,那么角色闪到鼠标点击的位置
                    dir = dir.normalized;
                    //目标点 点b =点a + 方向 * 距离;
                    Vector3 targetPos = transform.position + dir * moveDistance;
                    //计算目标点 的地面实际高度
                    targetPos.y = hit.point.y;
                    transform.position = targetPos;
                }
            }
        }
    }
}


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转载自blog.csdn.net/u013628121/article/details/79591101