BuildAssetBundle with .FBX

                BuildPipeline.PushAssetDependencies();
BuildPipeline.BuildAssetBundle(
AssetDatabase.LoadMainAssetAtPath("Assets/hoty.FBX"),
null, "hoty.unity3d", BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets);
BuildPipeline.PopAssetDependencies();

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转载自blog.csdn.net/kong5461/article/details/23803777