C言語は「マインスイーパー」の実装です

test.c は主にゲームの実行プロセスです

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

//菜单
void menu()
{
	printf("**************************\n");
	printf("*********1.play***********\n");
	printf("*********0.exit***********\n");
	printf("**************************\n");

}

//游戏
void game()
{
	char mine[ROWS][COLS] = { 0 };//存放布置好雷的信息
	char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
	
	//mine数组初始化全为 '0'
	//show数组初始化全为 '*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');

	//设置雷
	SetMine(mine, ROW, COL);

	DisPlayBoard(show, ROW, COL);
	DisPlayBoard(mine, ROW, COL);


	//排查雷
	FindMine(mine, show, ROW, COL);



}


//主函数
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择->");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏");
			break;
		default:
			printf("输入错误,请重新输入");
			break;
		}
	} while (input);
	return 0;
}

game.c は主にゲームのいくつかの主要な定義関数です

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"


//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	for (int i = 0; i < rows; i++)
	{
		for (int j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}


//打印棋盘
void DisPlayBoard(char board[ROWS][COLS], int row, int col)
{
	printf("-------扫雷游戏--------\n");
	for (int j = 0; j < col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (int i = 1; i < row; i++)
	{
		printf("%d ", i);
		for (int j = 1;j < col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("-------扫雷游戏--------\n");


}



//设置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y]=='0')
		{
			board[x][y] = '1';
			count--;
		}

	}
}

//统计周围有几个雷
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
	return (board[x - 1][y] +
		board[x - 1][y - 1] +
		board[x][y - 1] +
		board[x + 1][y - 1] +
		board[x + 1][y] +
		board[x + 1][y + 1] +
		board[x][y + 1] +
		board[x - 1][y - 1] - 8 * '0');
}


//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0; //找到非雷的个数
	while (win<row*col-EASY_COUNT)
	{
		printf("请输入你想要排查的坐标->");
		scanf("%d%d", &x, &y);
		if (x>=1 && x<=row && y>=1 && y<=col)
		{
			if (show[x][y]!='*')
			{
				printf("该坐标被排查过了,不能重复排查\n");
			}
			else
			{
				//如果是雷
				if (mine[x][y] == '1')
				{
					printf("很遗憾,你被炸死了\n");
					DisPlayBoard(mine, ROW, COL);
					break;

				}
				//如果不是雷
				else
				{
					win++;
					//统计mine数组(x,y)周围有几个雷
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';  //转化成数字字符
					DisPlayBoard(show, ROW, COL);
				}
			}
		
		}
		else
		{
			printf("您输入的坐标不合法,请重新输入\n");
		}
			
	}	 
	if (win == row*col-EASY_COUNT)
	{
		printf("恭喜你,排雷成功!\n"); 
		DisPlayBoard(mine, ROW, COL);

	}
}

game.h は主に定義されたヘッダー ファイルです

#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 80

void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
void DisPlayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS],int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

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転載: blog.csdn.net/weixin_51345015/article/details/134539725