VR learning less in code - unity engines --1

3-16: Creating and third-person view of the terrain

  1. Terrain -Terrian edit mountain lakes skeleton model to bake the maps - are terrian brush pen (the first one is the terrain elevation, and the second is a topographic depression) (Method entire terrain elevation we can use, and then use the second recess topographic terrain brush strokes made lakes)
  2. The fifth brush strokes using newly added to the trees, the sixth brush pen grass (Note: the need to import a hundred years from registration model resource Assets, which have a variety of textures, such as the current case required columns environment)
  3. Third person browsing the map-width: fpscontroller, and drag it in the hierarchy (Note: the standard model to be imported from an external resource, such as a character, fpsc camera must be set higher than the height of the terrain is elevated values, or An error occurred while running in third-person perspective when)
  4. Finally, the final outcome to a chart
    Here Insert Picture Description
    I made a lot of computer by software, resulting in very card in the game mode is running, and so after the beep beep Mile after mile manuscript nuclear trial by post links, you can go to watch watch the final image.
Published 30 original articles · won praise 8 · views 1278

Guess you like

Origin blog.csdn.net/qq_33961229/article/details/104900558