[Unity3D self-study record] Analysis of VR plug-in CardboardSDKForUnity (1)

The first is the download address of the plug-in:

Click to open the link

http://download.csdn.net/detail/hackdjh/9843547


Import the plug-in into Unity, open the Scene in the picture circle below, this is the Demo provided by the plug-in



After opening the scene, it will probably look like the picture below.




Next, let's see what's in the Hierarchy.



In the Hierarchy, CardboardMain is set as Prefab, which is the default. In fact, all functions implemented on VR are roughly under this object and its sub-objects.

A script Cardboard.cs is bound to the object

VR Mode Enable: VR mode switch

Distortion Correction: Distortion Correction

AlignmentMarker: Line direction mark

Settings Button: Settings button (gear icon below the figure)

Auto Drift Correction: Automatic offset correction (I don't know the purpose of this function yet)

Tap Is Trigger: bump switch

Neck Model Scale: Neck adjustment


In the future, I will continue to introduce other content of the plug-in to you. If there is something wrong in the article, please bring it up. Please bear with me.


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Origin blog.csdn.net/hackdjh/article/details/72303057