Usually when Vr shakes his head again, the picture will appear jitter, according to http://forum.unity3d.com/threads/oculus-jitter-in-unity-5.307359/ https://forums.unrealengine.com/showthread.php?63391-Is-judder-issue-possible-to-solve Usually the frame rate is reduced to below 75. If you want to increase it below, you may sacrifice quality or poor heat dissipation. Reduce FPS, in ProjectSetting->Quality The VSync Count parameter will affect your FPS, EveryVBlank is equivalent to FPS=60, EverySecondVBlank = 30; If these two situations do not meet the FPS of the game, we need to manually adjust the FPS, first turn off the vertical synchronization function, and then manually set the FPS in the Awake method of the code (Application.targetFrameRate = 75;) It is best to set it low to save power when the scene is in standby