[Unity][VR]Oculus perspective development graphic tutorial 1-Passthrough application XR project settings

Oculus has now announced to developers how to use its own device Camera. This series of courses will show you step by step how to use this feature in Unity.

In the first step, since you are using the features of Quest, you need to introduce the Unity development SDK of Quest first. And complete the basic VR development project settings.

After creating a new Unity project, click Window in the editor interface, open the resource store, click Online search, search for oculus integration after the resource store page opens, click on the official plug-in package, click Open in Unity, and automatically jump to Unity's Package In the management panel, find Oculus Integration from the list and click Import on the right panel. If you have not downloaded this package before, you may need to click the Download button at this time, and then click the Import button. A pop-up window to expand the list appears, click Import again. Oculus' integrated Unity SDK has been introduced.
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If a pop-up box pops up after importing asking you to update, click Yes.

Another dialog box may pop up asking you if you want to use OpenXR. Let's click Use it here.

The next dialog box will instruct you to restart Unity, Upgrade, and click Restart.

Unity will automatically reload, and all new settings just made will take effect after restarting.

Close the Package management panel.

At this time, observe the assets folder on the right, and the contents of the oculus SDK will appear below.
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Next, continue to target Ocul

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Origin blog.csdn.net/weixin_41697242/article/details/133465286