Oculus CV1 can recognize VR in the Unity5.6 editor but cannot recognize it after importing the package

      Today I found a big bug in Unity. Oculus CV1 can be recognized by vr in the unity5.6.09beta version, but it can’t be VR imaged after the package can’t be packaged. It’s a crash. . . . , after various solutions still can't solve the problem. . . .

       Later, when I switched to Unity5.5, the problem was solved... It's too bad... I had to work hard for a day

     

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Origin blog.csdn.net/zjw1349547081/article/details/60583911