Independent game developers, how to succeed in business on the road? Team, products, operations

Presumably see this title point coming in the gaming industry or have friends are dreams of creating a game little friends, have a dream of their own development of the game, containing her thoughts, soul, has his own vision of the good life.
Independent game development is a near escape thing, to be successful, need multiple stages of the game concept, development process, and other online operations are flawless execution. Here I will combine their 10 years of gaming industry experience to sum up the work and entrepreneurship.


Team composition:


Small but perfectly formed, any development of a game must have a complete organizational team. Planning, art, programming, operations, are indispensable, of course, can play multiple roles as an independent game developers are not paid it is not possible for each position are equipped with sufficient manpower. Recommended team size to small and complete control in the 1-5 range of people, to ensure that each small team of partners are fighting super multi-faceted player. If the team only one person, then congratulations, you are all-around player. If the team is everyone so people need to have more than two technologies, so as to maximize the reduction of risk, avoid the middle of a small partner's position has led to the tragedy game stillborn. In case the world is a popular explosion models products? That is not will regret for life.
 

 


Product development:


First of all, the most basic positioning we need to understand a game's success is market demand, so be sure to plan ahead. Planning must first do research to improve the overall framework, the theme of the game, function, plot, volume size and other related brain maps according to their own understanding and users. A complete assessment of the entire development of the difficulty of re-start production.

Then, in the game development process to seize the core functionality of the game, do not offset the topic. Try to do simple extreme, the average developer will want to enrich the game's body mass results are too full, too far, they want to perfect the error. Cheap core game, in fact, not many people play, a serious down the player experience and the overall quality of the game.

Finally, we must be able to start the actual According to the team, not single-minded unlock new skills for "overconfident" lead to duplication of efforts. This situation I just started to ensure that all people are guilty of independent games, as long as the sword easy road that will be successful. Actually not the case, the style is the style of play is a play, a surface being seen are gimmicks, lining is the core competitiveness. Just keep working hard, there is no demand targeted research target players, too self-Hi. This is no hope of success, the core gameplay is not strong, the game is not far away.

Game operators:


First, in the first version of the game to find her friends to help do game testing, earlier excavations seed and keep the user feedback - optimization of the rhythm, the game will be better.

Then, as much relevant information published on the blog, video or social networks. In my experience, there is a direct link between the campaign and success, to attract public attention to yourself or others has benefits. Collaboration with other independent developers or cross-selling game. Actively participate in beneficial independent gaming community work for you, but do not embroiled in Running. Rational use of the exhibition, the show do not spend too much money on, I have never seen anyone pay large sums of money immediately after exhibitors get rich harvest. Try to find a legal way, free to attend the show. However, travel to certain exhibitions and other


Finally, careful study of each individual game channel, do their own thing, never give up, adhere to independent developers is the most valuable, you will make mistakes in the production, learn a new start. Only you really like it, to be able to make, which is an independent game highlights in this cruel world where!

Feelings and experiences:


Do independent game, my personal view is that, since it has been decided to do an independent game developer, we must learn to "force" their own learning. Head and heart must not be empty, the skills to fully (at least able to get to know all aspects), rely too much on other people first, high cost, easy detours. Combined with my past experience, the 10 million target subdivided into large phased small target, small achievements, and gradually complete, we believe that the result must be true. As for the professional skills I believe we will have the ability to consider independent research and development!

Today's content on here, welcome public concern number "Chong Dong" I will continue to share more and more real business experience, experience and solutions.

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Origin blog.csdn.net/dong2008hong/article/details/91805208