[New must-read] distribution of benefits necessary to establish an independent game studio team

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Understanding hotshots (colleagues, students, etc.), and can team up to open group.

 

Have a clear understanding of what is the core of the studio too, it is a person or a few people.

Interests first points clear, it is best to ensure that the distribution of benefits through the form of legal protection contract.

Avoid friends became enemies.

 

If the wage is open way, so the benefits arising from the studio by the core members of the dividends.

If you are coming through into the distribution of benefits, we have a good proportion of the agreed distribution of benefits, on a good, signed the contract, to protect their own interests.

Then there is work to do.

 

The core members of the dividends

The most basic studio several parts: planning, program, art, models, action, special effects, sound effects.

What can replace, which can not be replaced. Part can not be replaced, according to the percentage, divided equally. 1/5, or 1/3.

According to plan, program, art. 3 chunks of the extent of the work.

Several people sharing a program, a number of people sharing art. Also, or in accordance with the contribution of the program (who are primarily responsible) to points of interest.

 

Capitation sharing.

 

 

After a copy of the BOSS out of the equipment should be a priority assigned to whom.

 

Finally, a person can only be reserved to the studio, other work outsourced to other studios or individuals.

References:

1. independent game harder than doing, it is to do an independent game studio [rumor] Supplements Catalog #

2.

 

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