How does CP control the quality of mobile game products in the era of quality


In recent years, the mobile game industry has developed rapidly. It only took two years from germination to development. The entire industry is full of people and money. However, there are always two sides to things, and the pros and cons always go hand in hand. With the rapid development of the mobile game industry, game players' requirements for the quality of mobile games have also risen. Therefore, people with a heart will find that under this prosperous veil, the mobile game industry also implies murderous motives and hides huge waves.

In such an era where players pursue high-quality games, developers not only constantly explore the playability of games, but also take into account the equally important user experience in order to retain players and achieve profitability. However, after developers have racked their brains to study the fun and functionality of the game itself, it is difficult to fully consider the user experience of the game. Therefore, the user experience of the game has become a thorn in the hearts of developers.

On May 26, Mr. Xu Jiewei, a senior test engineer of TestBird, was invited by GEEK to come to Shifen Coffee in Area A of Chengdu Software Park to share the skills of "How CPs Control the Quality of Mobile Game Products in the Age of Quality".

Mr. Xu Jiewei mentioned in the sharing process that TestBird has tested a total of 9,172 games in 2017, and the growth trend of heavy mobile games has slowed down, with only a slight increase, occupying the first place with a proportion of 48.9%. In addition, there are many problems reflected in the data of the white paper.

First of all, as far as game installation packages are concerned, the increase trend is obvious. More than 40% of the installation packages are larger than 100M, and only about 25% of the installation packages are less than 50M. Secondly, in the first half of 2017, the heavy-duty mobile games represented by role-playing games were still hot, accounting for 28%, while the moderate mobile games represented by cards followed closely, accounting for more than 50%. Finally, TestBird conducted a statistical analysis of 869,152 compatibility issues. The top three issues were game crash, game freeze, and startup failure. From the data, it was found that iOS compatibility issues were particularly prominent.

Through these data, we can find that in the first half of 2017, heavy games are still deeply loved by players, occupying a large market, and this phenomenon will continue. Developers can consider this market, of course, it is also excellent to find another way.
Mr. Xu Jiewei said that the detailed data analysis will be shown in TestBird 's upcoming mobile game testing white paper for the first half of 2017.

Tested and analyzed to create a high-quality user experience

From the data of many games, it is concluded that the problems of stuck and crashed mainly occur in game startup and loading, complex scenes, scene switching, quick operations, release skills, plot dialogues, etc. The main reasons are Including low mobile phone configuration, poor network status, slow game decompression resources, and high mobile phone memory usage. The startup failure is mainly caused by factors such as the unsupported version of the mobile phone system, insufficient memory, resource loading errors, and incompatibility with other APPs.

Once the game is launched, any of the above problems will result in poor user experience and loss of traffic. Therefore, before a game is launched, it is necessary to repeatedly test in many aspects to find out the key to the problem and solve it, especially when players have higher and higher requirements for game quality.

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