How to set up an own game development company, and want to develop products!

Hello everyone, I'm about to become a middle-aged uncle greasy multiple entrepreneurs. Walking on the edge of success and failure, experience with entrepreneurial experience various Internet projects.

To this day I have a total in the game industry has done just 10 years, was first made web game development, mobile games and then do research and development, distribution and channels now do mobile games, and today I mainly talk about how to set up a game development company and it needs to be done.

What game company personnel development game needs?

Simply put: the need for game programmers (front, back, tools), planning (systems, copy, values, plot, level), fine arts (theater style, game animation, 3D art, textures division, the original painting designers, modeling division, UI production), operations, business, administration, finance and so on.

Attached below a layout according to the company's R & D

Game developers of the framework:

 

Game development structure, from Broadly speaking, both internal development and outsourcing development personnel.

 

In general, the game design, programmers, art (as well as some art by outsourcing) developed in-house, and music, CG, part art, is done by outsourcing.

 

Of course, we do not rule out some companies are very powerful, can all be done in-house, but as far as I know, most domestic companies are not so fat.

 

Game design, programming, art all departments, each of which has a relatively clear position, which does not rule out a small company, the position is not clear may be, to put it simply general development company.

 

For gaming products and creative project ideas will not elaborate too much, since it decided to set up a company I think these are sure you have thought of, the following groups say about cost estimates.

 

Cost estimate: The online game, for example, include the following

 

• Companies Registry: tax, business license, text network, ICP and other relevant qualifications expenses.

• Development team: the human cost, the real bulk of the spending in this regard is expected in the core members of the producer and talent pay.

• Management: Cost management spent less cost in this regard.

• Server: The cost of the hardware it takes to run a network game you want. Now the cloud server is well developed in this area in case of technical design in place next month, the cost is not high.

• office, computers, furniture: this area is the largest, but after this spending, the development of the lower part of the game basically do not need to spend a little or spent.

• Other fees: a hodgepodge of some of the costs, including utilities, gas costs, may also include money to buy coffee and tea.

The basic points above department personnel form the basis of a game development company needs, this is just the first step in the completion of a game company, really want to make a good product, and still have great success with the periphery.

1. Business needs an external docking Business Resources

2. The whole process needs to release team game on the line to operate

3. The need to have more amount of channels to guide the amount of game operations

If you have opened a game company, from development to release for the game to every aspect of channel operations of any problems can post advice, I'll try to answer your questions. After each session I will be staging a game company detailed combing, hope business is business and want to continue to focus my friend.

Today's content on here, welcome public concern number "Chong Dong" I will continue to share more and more real business experience, and project experience.

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Origin blog.csdn.net/dong2008hong/article/details/91558953