Early access! Five practical new functions of vLive virtual live broadcast are online!

vLive virtual live broadcast system version 2.6.2 is newly launched! The new version has updated a total of 5 practical functions to make your live broadcast operation more convenient. Let’s take a look with the editor now!

 1. Local download scenarios support one-click migration

The scenes downloaded by the user can be directly migrated to another disk without repeated downloading.

2. The signal source is added to support screen projection and application screen capture.

Users can more conveniently add their own application windows, desktops and other materials during live broadcasts.

3. Local mode signal source supports adding demonstration video

By adding a demonstration video, users can preview the anchor's status in the scene in advance.

4. Video recording supports resolution selection and bit rate setting

Before the live broadcast, users can select the resolution and bit rate of the recorded video as needed.

5. The client restores the network detection function

When the packet loss rate is too high, a red warning will appear in the lower right corner of the system to inform users that the current network status is unstable and the network connection may be lost.

vLive virtual live broadcast - Metaverse live broadcast solution

vLive virtual live broadcast uses 5G+ real-time rendering technology to shoot in a green screen environment, with real-time keying and synthesis. No professional equipment or team is required for debugging. You only need to log in to the system and connect the camera to start the broadcast. In the 3D virtual scene, vLive virtual live broadcast can arbitrarily adjust multi-camera and multi-angle live broadcasts. It has a massive virtual scene library, high-quality hair-level keying, real light and shadow simulation, film and television-level picture effects, free push-pull and pan, and one-click Real-time camera movement, virtual and real interactive special effects, and support for streaming across all platforms.

 

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Origin blog.csdn.net/LhcyyVSO/article/details/132489083