In the era of blockchain games, the double stimulation of transformation and investment

With the wave of Metaverse and P2E sweeping across the world, the blockchain, with its superb narrative and powerful technology, cut into the traditional game field with lightning speed and attracted widespread attention from the society. In other words, the era of blockchain games has arrived. In fact, only from the perspective of the game industry, the traditional game industry has been in pain due to factors such as lack of transparency, insecurity of virtual property, and continuous strengthening of existing supervision. Therefore, driven by the sudden increase in transformation pressure and the existing industry, the new model, new gameplay and new traffic based on the blockchain are regarded as the continuation of the future profit strategy and business model of the game industry. 

In fact, the rise in global interest in video games and NFTs over the past few years is a major factor catalyzing the era of blockchain gaming. From a global perspective, the number of video game players is rapidly approaching 3 billion, and the compound annual growth rate is expected to be five to seven percent in the next few years. Meanwhile, NFT sales topped $15 billion for the first time last year. What's more, NFT secondary market sales in blockchain games account for one-fifth of total NFT sales. 

Obviously, blockchain games have played an important role in the virtual world. Statistics show that virtual world games such as Decentraland and The Sandbox have generated nearly $500 million in NFT sales. It can be seen that with people's further understanding of the blockchain, the further expansion of the blockchain infrastructure, and the premise that the needs of both developers and consumers can be met, blockchain games may go further. 

But have the currently popular blockchain games really achieved the expected fairness and transparency? It seems not. Although on the one hand, the application of blockchain technology in games can effectively solve the problem of game transparency and the separation of ownership of game assets, providing a new paradigm for the transformation of traditional games, but on the other hand, the investment attributes of blockchain games themselves A series of problems have also arisen, such as fund-raising and illegal fund-raising. Some people in the industry believe that this is just the recovery of the encryption circle, but recently the leader of blockchain games, Axie infinity, was even criticized by CCTV. 

Different from traditional game products, the core of the current hot blockchain games is undoubtedly its investment attributes. "Play to Earn" has always been the main attraction of blockchain games, and most players often start to get in touch with products in order to obtain economic benefits. In the long run, virtual currency and NFT have always been regarded as one of the foundations of the open Metaverse economic system, and blockchain games also have great investment value. 

However, this also allows many blockchain game scams to take the opportunity to falsely claim zero loss and nearly 100% monthly income. According to shilian.com, a company called Metaverse Research Institute claims that their blockchain games can be invested and managed as long as they spend money on equipment. The director of the company said that to participate in this blockchain game, the money must first be converted into the virtual currency USDT, and then converted into the virtual currency in the game. Not only that, but if you want to invest here, you must also be guided by the company. The so-called guidance is to pay a service fee of more than 6,000 yuan and divide it into 20% of the monthly income. 

In this regard, a person engaged in blockchain research said that this blockchain game logic has two major risks for users. The most obvious of these is that investors do not know whether the game company is really bound to a certain target or NFT , and relies on the data formed by the target to increase value. To put it simply, it is like a user thinking that he bought a good jade, but finally finds out that he bought a piece of glass. Therefore, some chain games are like Ponzi schemes, using the money invested by the latecomers to supplement the profits of the previous ones, and the game companies have almost earned enough, so they take the money and run away. 

But even if some game companies do bind some kind of subject matter, there are still many links that will cause problems, such as the fluctuation of the value of the game currency or virtual currency issued by the game company itself. Blockchain players need to purchase virtual currencies such as Ethereum, AXS, and WAXP to purchase expensive props in order to make money through games. However, not to mention that the price of virtual currency is extremely unstable, and it has no legal status in China, so it is difficult to protect rights when problems arise. 

What's more, in the case where the relevant state departments have clearly issued a document prohibiting the operation of the company or a specific entity as a platform party to help investors and players, it may be suspected of criminal offenses in nature. At the same time, this is not an investment and wealth management agreement, and it does not provide any protection for investors, and the risk is relatively high. When blockchain games become gimmicks, players are not playing games, but short-term speculation, indirectly proving a conclusion: worthless hype will eventually return to zero!

 

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Origin blog.csdn.net/u013239752/article/details/123079997