unity 背景循环

背景循环

其中开始和结束按照选定的分辨率设置,如果出现缝隙,可能有以下集中情况:
1)图片不是屏宽的整数倍。解决:拉伸
2)图片是屏宽整数倍,但边界有透明度。解决:拉伸
3)切换分辨率有缝隙。解决:锚点改上下拉伸,父子物体最好全部改
4)结束位置float不精确。把float转int: if (Convert.ToInt32( rect.anchoredPosition.x )<= endXPos)

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BgRound : MonoBehaviour
{
    
    
    RectTransform rect1;
    RectTransform rect2;
    float startX = 1920;
    float endX = -1920;
    // Start is called before the first frame update
    void Start()
    {
    
    
        rect1 = GameObject.Find("Panel1").GetComponent<RectTransform>();
        rect2 = GameObject.Find("Panel2").GetComponent<RectTransform>();
    }

    #region 背景循环(可以实现暂停和继续),协程会有问题
    //图片1920的整数倍,假设1920。startX=1920, endX=-1920.
    bool IsPass;
    void LeftMove(RectTransform rect, float startXPos, float endXPos, float speed)
    {
    
    
        if (Convert.ToInt32(rect.anchoredPosition.x) <= endXPos)
            rect.anchoredPosition = new Vector2(startXPos, rect.anchoredPosition.y);
        rect.Translate(Vector2.left * speed * Screen.width / 1920f);
    }


    void Update()
    {
    
    
        if (!IsPass)
        {
    
    
            LeftMove(rect1, startX, endX, 3f);
            LeftMove(rect2, startX, endX, 3f);
        }

       
    }
    #endregion
}

在这里插入图片描述

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Origin blog.csdn.net/memory_MM_forever/article/details/116235477